Rushing Strategies

Rushing

Content of this article:

  1. Introduction
  2. Roles
  3. Expansion
  4. Classic
  5. Summary

Introduction

In this guide we cover "Rushing Strategies" to get new Characters to end-game areas. This is commonly called "Grushing", and "Grush" for Glitch rush or Game rush. Though they are similar, we break down both the Expansion (LOD) and the Classic (non Expansion) versions of this rush. The Rushing Strategies are Hardcore friendly, especially with great communication between your party and you. You can offer “Grushes” as a service, making them a source of income.


Roles

In a Grush there are 3-4 roles, each with specific tasks during the Rush.

Runner

Runner is an extremely important role for the entire rush to go smoothly. There should always be 1 designated person for this role! Their tasks are:

  • Open all Games. The Normal game needs to be opened by a Character that hasn’t completed Quest 6 in Act 1.
  • Make sure everybody is partied up!
  • Enters all Town Portals of the Rusher to complete Quests
    • Quests are transferred to the entire party as long as they are in the same Act.
    • If you die at any point, STAY DEAD! The Quests are still completed, even if you are in the “You have Died”-screen.
  • Communicate with the Rusher and Party to make the Act transitions as smooth as possible.

The “Bumper” can take over the Runner role in Nightmare and Hell, making the original Runner a Leecher. This is recommended for Hardcore, as it reduces the chance of Death.

Leecher

Leechers typically make up 0-6 Players in a rush. This role can make the first game if it is a fresh character or without Quest 6 in Act 1. It can also make the future games in Nightmare and Hell if the Party desires. There are minimal yet important responsibilities in this role. Most of the work is accomplished from the other roles. We use the exact same strategies for all difficulties as a Leecher. Be sure to stay Partied up at all times.

Rusher
  • Requires basic Map knowledge. Make yourself familiar with our Map Reading Guide.
  • Teleport to objectives, open Town Portals (TP), and kill Quest targets.
  • Communicate with your team if your TP is safe. This is especially important on Hardcore! “1” is commonly used to signal a safe TP, while “2” or no message are the signal for unsafe TPs.
  • Be sure to stay Partied up at all times.
  • DO NOT open games as the Rusher!

We need to have the following Waypoints in Normal, Nightmare, and Hell for this rush to go smoothly:

Act 1Act 2Act 3Act 4Act 5
Catacombs Level 2Far Oasis
Lost City
Arcane Sanctuary
Canyon of the Magi
Travincal
Durance of Hate
River of FlameFrigid Highlands
Ancient's Way
World Stone Keep
Bumper (Expansion Only)

Bumper role is only relevant for Expansion rushes. Unlike Classic, there is a Level Requirement to get into the next difficulty. A Bumper should be Level 40 without Normal Baal Quest (Quest 6 in Act 5) completed. The reason we call this a "Bumper"' is because we can "bump" past the Ancients Quest (Quest 5 in Act 5) and enter the next areas, most importantly the Throne of Destruction to kill Baal's Minions and finally Baal to complete the Quest for you and your Party. 

  • The Bumper does NOT open any games.
  • Can take over the Runner Role in Nightmare and Hell for increased safety. This makes the Grush more Hardcore friendly.
  • Be sure to stay partied up at all times!


Ancients in Normal require Character Level 20+ to complete
Ancients in Nightmare require Character Level 40+ to complete
Ancients in Hell require Character Level 60+ to complete

This means you can have UP TO 3 Bumpers for the rush, one for each difficulty. Hell Baal Quest is relevant for Hell Cows and Ubers.


Expansion

Act 1
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>

Normal

Can make the first game if it has not completed Quest 6 in Act 1.

  • Invite everyone into your party.
  • Enter Catacombs Level 4 and stay next to the TP provided by the Rusher until Andariel is dead.
  • Head back to town after she is dead and go to Act 2 by talking to Warriv.
<span class="has-inline-color has-d-2-poison-immune-color">Leecher</span>

Normal

  • Accept the party invite and always stay in the same Act as the Runner.
  • Hug Warriv until he allows you to travel East and get to Act 2
<span class="has-inline-color has-d-2-magic-immune-runes-and-crafted-items-color">Rusher</span>

Normal

  • Accept the party invite  and make sure that everyone is in the correct Act at all times, especially before Act Bosses.
  • Enter Catacombs Level 2 and teleport to Catacombs Level 4, make sure the first room of this area is safe and make a TP. (Communicate 1 for safe and 2 or nothing for not safe through the run).
  • Once the Runner enters, kill Andariel and head to Act 2 Lost City.
Bumper

Normal

Your goal in Normal is to get as close as possible to getting Baal prepped while the Leechers get rushed through Act 1 to 4.

  • Always be Partied Up with Everyone
  • Go to the Throne of Destruction and make a safe TP. KEEP A TP UP!
  • If possible, kill Baal's Waves to save some time. Anything that you do here is less time wasted later.
  • Enter the Worldstone Chamber and Make a TP
  • DO NOT KILL BAAL!!!
  • If you feel confident to get Baal's Life low without killing him, do so, or TP and wait in town until the Rusher arrives. 

Nightmare and Hell

  • In Nightmare and Hell you become a Leecher or Runner until you get to Act 5.

<span class="has-inline-color has-d-2-str-brown-color">Runner</span>

<span class="has-inline-color has-d-2-str-brown-color">Runner</span>

<span class="has-inline-color has-d-2-str-brown-color">Runner</span>

<span class="has-inline-color has-d-2-str-brown-color">Runner</span>


Act 2
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>
  • Go to the east most side of town above Meshif and wait for the portal from the Rusher.
  • When the TP appears, go in and kick the Altar, pick up the Amulet of the viper and head back to town.
  • Pick up the Horadric Cube the Rusher drops for you to transmute the Horadric Staff later.
  • When the Rusher makes a Town Portal in the Maggot Lair Level 3, enter this area and grab the Staff of kings from the Sparkling Chest and head back to town.
  • Put the Staff of Kings and the Amulet of the viper into the Horadric Cube and click “Transmute” to create the Horadric Staff. Take it out of the Horadric Cube so it's available for use later
  • Talk to the closest person in town and wait by portals for the Arcane Sanctuary TP. DO NOT GO IN until the Rusher has communicated it is safe (usually done by saying 1 for safe and 2 or nothing for not safe)
  • Wait inside Arcane Sanctuary until The Summoner dies, after he is dead, come back to town and talk to the closest NPC. Confirm to the Rusher the symbol of the correct Tal Rasha’s Tomb by opening up your Quest Log and clicking on Quest 6, which reveals the symbol. Easy Symbols to type ingame: 0 ) [] * >> <| 0)
  • Now wait by the portals again for the "Tal Rasha’s Tomb" TP.
  • Upon entering the TP you see a glowing Orifice, put the Horadric Staff into the Orifice by clicking on it and placing it into the menu and hitting the check mark.
  • You can stay outside of Tal Rasha's Chamber until the Rusher has killed Duriel for safety. After Duriel is dead, run to the end of the chamber and talk to Tyrael.
  • Tyrael opens a Portal for you, take the Portal and look for the Harem level 1 TP opened by the Leechers in town. 
  • Take the Portal to the Harem Level 1, use the stairs to return to Lut Gholein and talk to Jerhyn. Travel back to the Harem Level 1 again, and use the same TP to get close to Meshif. Talk to him to sail to Act 3.
<span class="has-inline-color has-d-2-poison-immune-color">Leecher</span>
  • One of the Leechers hugs Drognan and waits for the Altar to be kicked by the Runner. When this is done, talk to him and move to the Palace.
  • Run to the Palace in the West of Lut Gholein and wait till the Guard allows you to enter it. Enter Harem Level 1 and open a TP for the Runner to use later, then return up the stairs.
  • Wait here until the Runner talks to Tyrael, then talk to Jerhyn. Enter the Harem and use the TP to get close to Meschif. Talk to him to sail to Act 3.
Rusher
  • Search for The Claw Viper Temple in Lost City and make a safe TP next to the Tainted Sun Altar in The Claw Viper Temple Level 2. (Type 1 when safe)
  • Head back to town and drop your Horadric Cube near the portals and go to the Far Oasis.
  • Search for the Maggot Lair and find your way to the "Chest Room" in Maggot Lair Level 3, with Coldworm the Burrower, open the chest, and make a safe TP. (Type 1 when safe)
  • Find The Summoner in the Arcane Sanctuary and open a TP in a safe area close to the plateau he stands on. Make an extra effort to NOT KILL THE SUMMONER before the Runner has entered your TP.
    Note: If you kill him by accident, you have to either escort the Runner all the way to Duriel or make a new game to try again.
  • Figure out the correct Tal Rasha's Tomb by either asking your Runner/Party or checking which of the symbols is missing next to The Summoner. Your Runner will use these characters ingame: 0 ) [] * >> <| 0)
  • Make your way to  the Orifice located inside the correct Tomb and make a safe TP.
  • Now you have a small amount of time while the Runner sets up the Duriel fight for you. Use this time to sell your Tome of town portal to Farah and buy it back. (refilling the quantity instantly for cheap) Note: this works for all quantity Items except Ethereals.
  • Go back to kill Duriel then IMMEDIATELY head to Act 4 River of Flame to prepare The Chaos Sanctuary/Diablo by killing all the “Seal Bosses." Then go to Act 3 Travincal.

Act 3
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>
  • Now that we are in Act 3 go straight to the center of town near the Waypoint and enter the Portal to Travincal when available.
  • Remember, if you die at any point during an important quest be sure to STAY DEAD!
  • Stay there until you get a Quest Log notification on the bottom left of your screen to make sure it says "Ask Cain for help" on Quest 5. Return to town and talk to Deckard Cain. This allows you to enter the next TP
  • Wait for the Durance of Hate Level 3 TP and go into it and wait for Mephisto's death.
  • After Mephisto dies move to the red Portal. A bridge rises, giving you access to the Portal. Use it to enter Act 4.

You're too late!!! - Mephisto

<span class="has-inline-color has-d-2-poison-immune-color">Leecher</span>
  • Once you enter Act 3, go straight to the center of town where Deckard Cain is located and hug him.
  • DO NOT GO INTO TRAVINCAL PORTAL unless specified otherwise.
  • The only Portal you ever take is in Act 3 to the Durance of Hate Level 3. (other than harem lvl 1)
  • After Mephisto dies move to the red Portal. A bridge rises, giving you access to the Portal. Use it to enter Act 4. Don't waste everybody's time by checking for loot!
Rusher
  • Now that we are in Act 3 Travincal, make a safe TP within 2 screens of the actual Council Members until the “Runner/Bumper” shows up and then kill all the Council Members. A good spot is behind the temple the Council spawns in.
    NOTE: Check the Party Screen to make sure that everyone is in Act 3 before killing.
  • Take the Durance of Hate Level 2 Waypoint and head to Durance of Hate Level 3.
  • Once in Durance of Hate Level 3 you as the Rusher need to make the area safe for a TP in the center circle next to the Red Portal, this sometimes means killing the Council Members in this area to prevent Hydras from spawning and killing your Party Members.
  • Once someone enters the area, kill Mephisto. Head straight to Diablo after he is dead.

Act 4
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>
  • Made it to Act 4! Now we wait for the Chaos Sanctuary TP and hide behind the wall, so we don't die to Diablo's Fire Nova.
  • As soon as Diablo dies, take a TP to town and talk to Tyrael to enter the Red Portal sending you to Act 5.
Leecher
  • Immediately go hug Tyrael until it is time to go to Act 5. This act is fast!
<span class="has-inline-color has-d-2-magic-immune-runes-and-crafted-items-color">Rusher</span>
  • We are back in Act 4 again and the Chaos Sanctuary should be prepared. Now you can make a safe TP behind one of the walls on the North side of The Chaos Sanctuary and kill Diablo once the Runner/Bumper shows up.
  • After Diablo dies, go straight to Act 5.


Act 5
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>
  • Now that we are in Act 5 go into the Portal for the Siege on Harrogath Quest (Socket Quest) if the Rusher is supplying this.
  • Wait in Act 5 town until the Baal Quest is done. After Baal dies there will be music playing and Quest 6 is done.

Nightmare and Hell

If you are playing Softcore, just repeat this for the next difficulties. If you are Hardcore then it is recommended for the Bumper to take over the Runner role for Nightmare and Hell as it is just safer.

<span class="has-inline-color has-d-2-poison-immune-color">Leecher</span>
  • Wait until the Baal Quest is done
<span class="has-inline-color has-d-2-magic-immune-runes-and-crafted-items-color">Rusher</span>

 

  • If you are feeling generous or want Socket Quests, you can go to Frigid Highlands and make a safe TP on the right of the stairs in the Bloody Foothills and then kill Shenk the Overseer when the first person is inside.
  • If the Bumper doesn’t have the Ancients Quest completed in the current difficulty, take the Ancients Way Waypoint and head to the Arreat Summit. Open a Town Portal and kill the Ancients as soon as the Bumper enters the Summit. Then use the Waypoint to the Worldstone Keep and teleport to the Throne of Destruction.
  • If the Bumper has the Ancients Quest done, take the TP they prepared in the Throne Room/Worldstone Chamber, whatever the Bumper was able to prepare.
  • Kill the Waves, Baal and join the new game as soon as it opens.
Bumper

Nightmare and Hell

  • Once we get to Nightmare Act 5 you need to wait for the Portal to Arreat Summit for the Ancients quest from the Rusher, hide and stay alive. If you do end up dying, STAY DEAD!
  • After the Ancients Quest is done go back to town and wait for the safe TP in the Throne of Destruction.
  • When you're in the Throne, stay  behind the Rusher to gain a bit of Experience and stay alive.
  • After Baal Waves are dead, follow Baal into the Worldstone Chamber. Again it is important that if you die, you STAY DEAD until the quest is complete!

Classic

There are only a few things to say about Classic rushing also known as Crushing. Crushing does not require a Bumper, since we don’t have to deal with a Quest that has a Level Requirement. It can be more efficient to have 2 Rushers, however, this is not required. Something very important to note though about Crushing is that you must get to Hell Act 3 before you convert to Expansion if you choose. If you revert earlier the game will put you back into Nightmare, and you'll need to Level-Up to 40 or find a Bumper after all.


Act 1
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>

Normal

Can make the first game if it has not completed Quest 6 in Act 1.

  • Invite everyone into your party.
  • Enter Catacombs Level 4 and stay next to the TP provided by the Rusher until Andariel is dead.
  • Head back to town after she is dead and go to Act 2 by talking to Warriv.
<span class="has-inline-color has-d-2-poison-immune-color">Leecher</span>
  • Accept the party invite and always stay in the same Act as the Runner.
  • Hug Warriv until he allows you to travel East and get to Act 2
<span class="has-inline-color has-d-2-magic-immune-runes-and-crafted-items-color">Rusher</span>

Normal

  • Accept the party invite  and make sure that everyone is in the correct Act at all times, especially before Act Bosses.
  • Enter Catacombs Level 2 and teleport to Catacombs Level 4, make sure the first room of this area is safe and make a TP. (Communicate 1 for safe and 2 or nothing for not safe through the run).
  • Once the Runner enters, kill Andariel and head to Act 2 Lost City.
<span class="has-inline-color has-d-2-old-color-not-really-used-color">Bumper </span>


Act 2
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>
  • Go to the east most side of town above Meshif and wait for the portal from the Rusher.
  • When the TP appears, go in and kick the Altar, pick up the Amulet of the viper and head back to town.
  • Pick up the Horadric Cube the Rusher drops for you to transmute the Horadric Staff later.
  • When the Rusher makes a Town Portal in the Maggot Lair Level 3, enter this area and grab the Staff of kings from the Sparkling Chest and head back to town.
  • Put the Staff of Kings and the Amulet of the viper into the Horadric Cube and click “Transmute” to create the Horadric Staff. Take it out of the Horadric Cube so it's available for use later
  • Talk to the closest person in town and wait by portals for the Arcane Sanctuary TP. DO NOT GO IN until the Rusher has communicated it is safe (usually done by saying 1 for safe and 2 or nothing for not safe)
  • Wait inside Arcane Sanctuary until The Summoner dies, after he is dead, come back to town and talk to the closest person. Confirm to the Rusher the symbol of the correct Tal Rasha’s Tomb by opening up your Quest Log and clicking on Quest 6, which reveals the symbol. Easy Symbols to type ingame: 0 ) [] * >> <| 0)
  • Now wait by the portals again for the "Tal Rasha’s Tomb" TP.
  • Upon entering the TP you see a glowing Orifice, put the Horadric Staff into the Orifice by clicking on it and placing it into the menu and hitting the check mark.
  • You can stay outside of Tal Rasha's Chamber until the Rusher has killed Duriel for safety. After Duriel is dead, run to the end of the chamber and talk to Tyrael.
  • Tyrael opens a Portal for you, take the Portal and look for the Harem level 1 TP opened by the Leechers in town. 
  • Take the Portal to the Harem Level 1, use the stairs to return to Lut Gholein and talk to Jerhyn. Travel back to the Harem Level 1 again, and use the same TP to get close to Meshif. Talk to him to sail to Act 3.
<span class="has-inline-color has-d-2-poison-immune-color">Leecher</span>
  • One of the Leechers hugs Drognan and waits for the Altar to be kicked by the Runner. When this is done, talk to him and move to the Palace.
  • Run to the Palace in the West of Lut Gholein and wait till the Guard allows you to enter it. Enter Harem Level 1 and open a TP for the Runner to use later, then return up the stairs.
  • Wait here until the Runner talks to Tyrael, then talk to Jerhyn. Enter the Harem and use the TP to get close to Meschif. Talk to him to sail to Act 3.

You're too late!!! - Mephisto

<span class="has-inline-color has-d-2-magic-immune-runes-and-crafted-items-color">Rusher</span>
  • Search for The Claw Viper Temple in Lost City and make a safe TP next to the Tainted Sun Altar in The Claw Viper Temple Level 2. (Type 1 when safe)
  • Head back to town and drop your Horadric Cube near the portals/Atma and go to the Far Oasis.
  • Search for the Maggot Lair and find your way to the "Chest Room" with Coldworm the Burrower, open the chest, and make a safe TP. (Type 1 when safe)
  • Find The Summoner in the Arcane Sanctuary and open a TP in a safe area close to the plateau he stands on. Make an extra effort to NOT KILL THE SUMMONER before the Runner has entered your TP.
    Note: If you kill him by accident, you have to either escort the Runner all the way to Duriel or make a new game to try again.
  • Figure out the correct Tal Rasha's Tomb by either asking your Runner/Party or checking which of the symbols is missing next to The Summoner. Your Runner will use these characters ingame: 0 ) [] * >> <| 0)
  • Make your way to  the Orifice located inside the correct Tomb and make a safe TP.
  • Now you have a small amount of time while the Runner sets up the Duriel fight for you. Use this time to sell your Tome of town portal to Farah and buy it back. (refilling the quantity instantly for cheap) Note: this works for all quantity Items except Ethereals.
  • Go back to kill Duriel then IMMEDIATELY head to Act 4 River of Flame to prepare The Chaos Sanctuary/Diablo by killing all the “Seal Bosses." Then go to Act 3 Travincal.

Act 3
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>
  • Now that we are in Act 3 go straight to the center of town near the Waypoint and enter the Portal to Travincal when available.
  • Remember, if you die at any point during an important quest be sure to STAY DEAD!
  • Stay there until you get a Quest Log notification on the bottom left of your screen to make sure it says "Ask Cain for help" on Quest 5. Return to town and talk to Deckard Cain. This allows you to enter the next TP
  • Wait for the Durance of Hate Level 3 TP and go into it and wait for Mephisto's death.
  • After Mephisto dies move to the red Portal. A bridge rises, giving you access to the Portal. Use it to enter Act 4.
<span class="has-inline-color has-d-2-poison-immune-color">Leecher</span>
  • Once you enter Act 3, go straight to the center of town where Deckard Cain is located and hug him.
  • DO NOT GO INTO TRAVINCAL PORTAL unless specified otherwise.
  • The only Portal you ever take is in Act 3 to the Durance of Hate Level 3. (other than harem lvl 1)
  • After Mephisto dies move to the red Portal. A bridge rises, giving you access to the Portal. Use it to enter Act 4. Don't waste everybody's time by checking for loot!
<span class="has-inline-color has-d-2-magic-immune-runes-and-crafted-items-color">Rusher</span>
  • Now that we are in Act 3 Travincal, make a safe TP within 2 screens of the actual Council Members until the “Runner/Bumper” shows up and then kill all the Council Members. A good spot is behind the temple the Council spawns in.
    NOTE: Check the Party Screen to make sure that everyone is in Act 3 before killing.
  • Take the Durance of Hate Level 2 Waypoint and head to Durance of Hate Level 3.
  • Once in Durance of Hate Level 3 you as the Rusher need to make the area safe for a TP in the center circle next to the Red Portal, this sometimes means killing the Council Members in this area to prevent Hydras from spawning and killing your Party Members.
  • Once someone enters the area, kill Mephisto. Head straight to Diablo after he is dead.

Act 4
<span class="has-inline-color has-d-2-str-brown-color">Runner</span>
  • Made it to Act 4! Now we wait for the Chaos Sanctuary TP and hide behind the wall, so we don't die to Diablo's Fire Nova.
  • When Diablo Dies you can now go to the next game in Nightmare.

Nightmare and Hell

Repeat the same steps as you did in Normal in Nightmare and Hell.

<span class="has-inline-color has-d-2-poison-immune-color">Leecher</span>
  • Well you made it to the final Act! Congratulations!

Nightmare and Hell

Repeat the same steps as you did in Normal in Nightmare and Hell.

Rusher
  • We are back in Act 4 again and the Chaos Sanctuary should be prepped. Now you can make a safe TP behind one of the walls on the North side of the Chaos Sanctuary and kill Diablo once the Runner/Bumper shows up.
  • After Diablo dies that's it! GG you did it!

Nightmare and Hell

Repeat the same steps as you did in Normal in Nightmare and Hell.

<span class="has-inline-color has-d-2-str-brown-color">Runner</span>

<span class="has-inline-color has-d-2-str-brown-color">Runner</span>

<span class="has-inline-color has-d-2-str-brown-color">Runner</span>


Optional Quests

Act 1
  • Den of Evil (Quest 1). This quest found in Blood Moor gives you a Skill Point from Akara and the ability to respec once per difficulty.
    Note: In order for this quest to be complete, the person who needs the quest has to kill at least 1 monster in the Den of Evil and be in the area upon the last monster dying. However, for additional players that also need the quest, they only need to be in Act 1 for it to be completed.
Act 2
  • Radament's Lair (Quest 1). This quest in the Sewers Level 3 gives you a Skill Point from the Book of Skill that drops from Radament himself.
    Note: The Glowing Super Chest that drops the Horadric Scroll is not needed for this quest. This requires a person who needs the quest be within 2 screens of distance upon Radament's death.
Act 3
  • The Golden Bird (Quest 1). This quest gives you 20 Life from the Potion of Life that Alkor gives you upon giving him the quest item The Golden Bird.
    Note: The The Jade Figurine is only able to drop by an Elite Pack killed by the person that specifically needs it. You also only need to talk to Meshif then Alkor to complete this quest (Cain is not needed).
  • Lam Esen's Tome (Quest 4). This quest grants you an additional 5 Attribute points upon returning Lam Esen's Tome to Alkor.
    Note: This quest is always in the Ruined Temple, the mossy temple with stairs facing South West direction inside the Kurast Bazaar.
Act 4
  • The Fallen Angel (Quest 1). This quest gives you 2 Skill Points upon Killing Izual in the Plains of Despair and returning to Tyrael.
    Note: Izual always spawn right above a fissure in the ground.
    Only requires a person who needs the quest be within 2 screens of distance upon Izual's death.
  • Hell's Forge (Quest 2). This quest in the River of Flame gives you Gems and a Rune upon smashing Mephisto's Soulstone at the Forge.
    Note: If there are multiple people in Act 4 that all need this quest, it will drop all the Gems for each of them but only 1 of the Runes. It is common to unparty for this quest in Nightmare and Hell Difficulties to save that chance at a higher Rune.

Reward 1: A random regular, two random Flawless, and one random Perfect Gem.
Reward 2: A random Rune between  El Rune and  Sol Rune in Normal.
Reward 2: A random Rune between  Sol Rune and  Um Rune in Nightmare.
Reward 2: A random Rune between  Hel Rune and  Gul Rune in Hell.

Act 5
  • Siege on Harrogath (Quest 1). This quest at the end of Bloody Foothills gives you what is commonly known as a Larzuk Quest or Socket Quest after killing Shenk The Overseer which allows you to add a socket to a Weapon, Armor, Helmet, or Shield.
    Note: Only requires a person who needs the quest be within 2 screens of distance upon Shenk's death.
  • Prison of Ice (Quest 3). This quest gives you The Scroll of Resistance (a permanent +10 additional All Resistances on use) from Malah upon saving Anya in the Frozen River.
    Note: The Rusher can talk to Anya while in the Frozen River to trigger Malah to give someone the Malah's Potion upon talking to her.

Video Guide


Summary

  • Make sure whoever makes the games had Quest 6 in Act 1 (Andariel Quest) available.
  • Party up
  • Bumper should be Character Level >=40.
  • Make sure everyone is in the same Act before completing key quests.
  • Make safe TPs and communicate when needed with your team (1 = safe and 2 = Not safe)
  • Talk to Cain or other NPCs in town if you get stuck!
  • Make sure you are in the correct difficulty!
  • Be aware as the Rusher of how many TPs you have.
  • As the Rusher, prep Chaos Sanctuary after Duriel dies.
  • This is a service and it’s common to ask for a player's Hellforge Quest / Socket Quest as payment for this service.

I personally think Grushing is one of the most fun things to do if you have an experienced team and you time it to be competitive! Making it a game of great organization is a great way to enjoy this much desired chore. I hope you guys found this helpful. GET OUT THERE AND CRUSH IT or GRUSH IT!

Guide by BTNeandertha1