Mercenary Mechanics

Mercenary

Table of Contents

  1. Introduction
  2. Mechanics
  3. NPCs
  4. Act 1 - Rogue Scout
  5. Act 2 - Desert Mercenary
  6. Act 3 - Ironwolves
  7. Act 5 - Barbarians
  8. Revival Costs
  9. Summary

Introduction

Mercenaries, sometimes referred to as "Hirelings", are a great source of utility for every Character in Diablo 2 Resurrected. It is very important to know the Mercenary Mechanics to make good use of them, as they add immense Quality of Life, and strong boosts to your Character. The developers took the liberty to implement names and aliases from Blizzard employees, important members of the Diablo 2 fan community, and as rumor has it, their significant others.


Mechanics

There is a total of 4 different base Mercenary types:

Act 1
Rogue Scout
Act 2
Desert Mercenary
Act 3
Ironwolves
Act 5
Barbarian
  • A Mercenary can only be hired from a special NPC in the Act it resides in.
  • The special NPCs of each Act can revive any fallen Mercenary for up to 50,000 Gold, depending on its Level.
  • The Stats of a Mercenary increase with each Level gained. Check out the individual Mercenaries below.
  • When you get too far away from your Mercenary, it will teleport to you without any visual animation.
  • Using Teleport yourself will teleport your Mercenary to the target location as well.
  • A coding error can cause your Mercenary to become un-targetable by most melee and some ranged attacks. They can still be hit by Area of Effect (AOE) abilities and projectiles that collide with them. This bug can be triggered intentionally and be abused for some scenarios.
  • Mercenaries can provide your Character with up to 2 Auras.
  • Ethereal Items do not suffer from Durability loss when equipped on a Mercenary.
  • Healing Potions, Rejuvenation Potions and Wells can heal a Mercenary.
  • Hiring a new Mercenary while having one already causes items on the already existing Mercenary to disappear forever. Make sure to take off the items first before choosing a new Mercenary!

NPCs

The Mercenaries types can be hired at the special NPCs in their respective Acts. When you don't have a Mercenary when completing Quest 2 in Act 1, 3, or 5, the NPC gifts you their respective Mercenary base type. Any special NPC is capable of reviving any Mercenary type.

NPCMercenaryRequirementQuest Reward
Act 1KashyaRogue ScoutQuest 2 is completed
or
Character Level 8
Yes (Quest 2)
Act 2GreizDesert Mercenary-No
Act 3AshaeraIronwolves-Yes (Quest 2)
Act 4Tyrael--No
Act 5Qual-KehkBarbarianQuest 2 is completedYes (Quest 2)

Act 1 - Rogue Scout

This Mercenary can be hired at Kashya in the center of the Rogue Encampment, as a Cold or Fire variant. When completing Quest 2 in Act 1, Kashya gifts you a random Rogue Scout which will fight by your side and hiring new ones becomes possible. If you don't complete this Quest, you can hire them starting at Character Level 8.

Rogue Scout Gear Example

Equipment:

  • Bows (Not Crossbows or Amazon-Bows)
  • Helmet
  • Body Armor

Frequently used Weapons:

  • Faith Fanaticism on Physical Damage builds
  • Harmony Vigor for movement speed

Helmet and Body Armor:

The Helmet and Armor slot are dedicated to a Rogue Scout's survival. Items with the Affix Damage reduced by x% and Resistances are extremely powerful. Easily obtainable examples that provide them are Shaftstop, and Rockstopper.

Skills:

Depending on the variant chosen, the Rogue Scouts use these Skills.

ColdFire
Cold Arrow
Starting at Level 6
Fire Arrow
Starting at Level 5
Inner Sight

Note: The Rogue Scout uses her Attack Rate for casting Inner Sight. It is NOT affected by Faster Cast Rate!

Breakpoints:

Similar to Characters, Mercenaries have Breakpoints to improve their animation speed. The Rogue Scout only benefits from +% Increased Attack Speed and +% Faster Hit Recovery. She uses her Attack Rate to cast Inner Sight and doesn't block. Check out the D2planner for the Attack Speed Breakpoints, as they change depending on the Weapon used.

Hit Recovery Rate:

The Hit Recovery Rate determines how fast the Rogue Scout can recover from a heavy hit.

Faster Hit Recovery061320325286174
Hit Recovery Frames1110987654

Names:

The names of Mercenaries are randomly generated and are independent of the variant you choose. As the amount of Rogue Scouts that Kashya can offer you is limited, not every Name from this list will be available every time:

Available Names

Abhaya
Aliza
Amplisa
Annor
Basanti
Blaise
Debi

Diane
Divo
Elexa
Elly
Fiona
Floria
Gaile

Gwinni
Hannah
Heather
Iantha
Isolde
Ithera
Itonya

Klaudia
Kundri
Kyle
Kyoko
Liaza
Liene
Maeko

Mahala
Meghan
Olena
Oriana
Paige
Raissa
Rozene

Ryann
Sharyn
Shikha
Tylena
Visala
Wendy


Act 2 - Desert Mercenary

They can be hired From Greiz in the northern corner of Lut Gholein. Due to their native use of Paladin Auras, the Desert Mercenary is the most frequently used type.

Desert Mercenary Gear Example

Equipment:

  • Spears, Polearms, and Javelins
  • Helmet
  • Body Armor

Frequently used Weapons:

  • Insight Meditation on Mana intensive builds
  • Infinity Conviction on Elemental Damage builds
  • The Reaper's Toll on Physical Damage builds

Helmet and Body Armor:

The remaining item slots are frequently filled with Fortitude and Andariel's Visage. The Helmet and Armor slot are dedicated to the Desert Mercenary's survival if these items are not available. Items with the Affixes Damage reduced by x%, % Life stolen per hit, and Resistances are extremely powerful. Easily obtainable examples that provide them are Duriel's Shell, and Vampire Gaze.

Skills:

The abilities used by the Desert Mercenary depend on the type and difficulty he is hired:

OrientationNormalNightmareHell
CombatPrayerThornsPrayer
DefensiveDefianceHoly FreezeDefiance
OffensiveBlessed AimMightBlessed Aim
All Desert MercenariesJab

Breakpoints:

Similar to Characters, Mercenaries have Breakpoints to improve their animations. The Desert Mercenary only benefits from +% Increased Attack Speed and +% Faster Hit Recovery. He doesn't cast any Skills and doesn't block. Check out the D2planner for the Attack Speed Breakpoints, as they change depending on the Weapon used.

Hit Recovery Rate:

The Hit Recovery Rate determines how fast the Desert Mercenary can recover from a heavy hit.

Faster Hit Recovery059142030426086142280
Hit Recovery Frames15141312111098765

Names:

The names of Mercenaries are randomly generated and are independent of the variant you choose. As the amount of Mercenaries that Greiz can offer you is limited, not every Name from this list will be available:

Available Names

Ahsab
Alhizeer
Azrael
Chalan

Durga
Emilio
Fazel
Gulzar

Haseen
Hazade
Ilzan
Jemali

Kasim
Leharas
Mizan

Neeraj
Pratham
Razan

Vikhyat
Waheed
Zanarhi


Act 3 - Ironwolves

They can be hired from Ashaera in the northerwest corner of the Kurast Docks. Ironwolves can be hired as a Cold, Fire, or Lightning variant. Ashaera gifts you an Ironwolf if you have no other Mercenary in your employ when you complete Quest 2 in Act 3. Despite using a Shield, Ironwolves are not capable of blocking!

Equipment

  • One-handed Swords
  • Helmet
  • Body Armor
  • Shield

Frequently used Weapons:

  • Azurewrath Sanctuary
  • Lawbringer Sanctuary
    Both can be used on Chaos Sanctuary farmers.
Ironwolf Gear Example

Helmet, Body Armor, and Shield:

The Helmet, Shield, and Armor slot are dedicated to an Ironwolf's survival. Items with the Affix Damage reduced by x%, +x% Faster Cast Rate and Resistances are extremely powerful. Easily obtainable examples that provide them are Shaftstop, Skin of the Vipermagi, and Stormshield. The latter will require a socketed Hel Rune.

Skills:

All Ironwolves use Skills from the Sorceress' Cold, Fire, or Lightning tree, depending on the chosen variant. These Skills grant each other Synergy bonuses, as they would on the Sorceress.

ColdFireLightning
Ice Blast
(Starting at Level 6)
Inferno
(starting at Level 6)
Charged Bolt
Glacial Spike
(Starting at Level 18)
Fire Ball
(starting at Level 12)
Lightning
(starting at Level 12)
Frozen Armor--

Breakpoints:

Similar to Characters, Mercenaries have Breakpoints to improve their animations. The Ironwolves only benefit from +% Faster Cast Rate and +% Faster Hit Recovery.

Cast Rate:
Faster Cast Rate081526395886138
Cast Rate Frames1716151413121110
Hit Recovery Rate:

The Hit Recovery Rate determines how fast the Ironwolf can recover from a heavy hit.

Faster Hit Recovery05813182432466386133232
Hit Recovery Frames17161514131211109876

Names:

The names of Mercenaries are randomly generated and are independent of the variant you choose. As the amount of Mercenaries that the Ashaera can offer you is limited, not every Name from this list will be available:

Available Names

Ajheed
Barani
Devak
Flux

Geshef
Haphet
Jabari
Jarulf

Jelani
Khaleel
Narphet

Phaet
Raldin
Rhadge

Scorch
Telash
Thadar

Vanji
Yashied
Yatiraj


Act 5 - Barbarians

They can be hired From Qual-Kehk at the fountain in Harrogath.

Equippable Items:

  • Any Sword
  • Helmet (including Primal Helmets)
  • Body Armor

Frequently used Weapon:

Lawbringer Sanctuary and Decrepify for Physical Damage builds

Barbarian Gear Example

Helmet and Body Armor:

The Helmet and Armor slot are dedicated to a Barbarian's survival. Items with the Affix Damage reduced by x% and Resistances are extremely powerful. Easily obtainable examples that provide them are Shaftstop, and Rockstopper. Socketed with Attack Speed Jewels these item slots allow him to proc Decrepify more frequently.

Skills:

All Barbarians use Stun and Bash.


Breakpoints:

Similar to Characters, Mercenaries have Breakpoints to improve their animations. The Barbarian only benefits from +% Increased Attack Speed and +% Faster Hit Recovery. He doesn't block. Check out the D2planner for the Attack Speed Breakpoints, as they change depending on the Weapon used.

Hit Recovery Rate:

The Hit Recovery Rate determines how fast the Barbarian can recover from a heavy hit.

Faster Hit Recovery0715274886200
Hit Recovery Frames9876543

Names:

The names of Mercenaries are randomly generated and are independent of the variant you choose. As the amount of Barbarians that Qual-Kehk can offer you is limited, not every Name from this list will be available every time:

Available Names

Alaric
Alban
Alcuin
Barloc
Bill
Bohdan
Bors
Brom
Bulwye
Caden
Damien
Drus

Eadgils
Egtheow
Elgifu
Emund
Erfor
Ethelred
Folcwald
Freawaru
Frisian
Garmund
Gorm
Guthlaf

Halgaunt
Healfdane
Heaorogar
Heatholaf
Hengest
Heremond
Hild
Hnaef
Hoku
Hollis
Hrothgar

Hygelac
Ip
Kaelim
Khan
Klatu
Klisk
Kord
Lanth
Lief
Magnus
Onela

Oslaf
Ragnar
Scyld
Sigemund
Sigurd
Tharr
Theodoric
Torkel
Tostig
Ulf
Ulric

Unferth
Uther
Varaya
Vikhyat
Weder
Weohstan
Wiglaf
Wulf
Wulfgar
Wulfstan
Ymenlaf


Revival Costs

Your Mercenary can die in combat, or if your Character dies. Reviving your Mercenary will require Gold. The amount depends on the Level of the Mercenary (hlvl) and is capped at 50,000. The formula for this is simpler than it looks:
x Gold = min(int(hlvl * hlvl/ 2) * 15, 50,000)

Examples:

hlvl = 57:
x Gold = min(int(57 * 57/ 2) * 15, 50,000)
x Gold = min(int(1,624.5) * 15, 50,000)
x Gold = min(1,624* 15, 50,000)
x Gold = min(24,360, 50,000)
x Gold = 24,360

hlvl = 92:
x Gold = min(int(92 * 92/ 2) * 15, 50,000)
x Gold = min(int(4,232) * 15, 50,000)
x Gold = min(4232 * 15, 50,000)
x Gold = min(63,480, 50,000)
x Gold = 50,000


Summary

  • The Act 2 Desert Mercenary is the most frequently used one because of their powerful Auras.
  • Mercenaries can be revived. This has an increasing Gold cost, capped at 50,000 Gold.
  • The Mercenary NPCs are Kashya (Act 1), Greiz (Act 2), Asheara (Act 3), Tyrael (Act 4), and Qual-Kehk (Act 5). They can all be used to revive Mercenaries. You can hire the respective Mercenary type from them (Except Tyrael - Act 4 has no Mercenary).
  • They can provide up to 2 Auras. Stacking more Auras leads to the deactivation of one of them.

Post by Teo1904