Whirlwind Barbarian Guide

Whirlwind Barbarian

Introduction

In this guide we cover the iconic Whirlwind Barbarian, also known as the WW Barb. Though this build is not the fastest for everything, it is very well rounded.

With the main source of our damage being Physical Damage from Whirlwind and Magic Damage coming from Berserk, the majority of the game is unlocked to us.

Common places to farm with this build in are The Chaos Sanctuary, The Pit, or Travincal for the Council Members that drop an abundance of items. There are plenty of gear options for this build, but it is quite item dependent from the start.

The Mercenary is a great asset for this build, breaking Physical Immunity from monsters with Decrepify from The Reaper's Toll.

Ideal Standard Setup
Whirlwind
Battle Cry
Teleport
Battle Orders

This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Barbarian Leveling Guide and our General Leveling Strategies to reach Level 75.

Chill Gameplay ✔
Can Be Very Tanky

Plenty Of Gearing Options ✔
Easy To Learn Difficult To Master ✔

❌ Gear Dependent
❌ Repetitive Gameplay
❌ Can Feel A Bit Clunky
❌ Slow Against Physical Immunes



Skills

The Whirlwind Barbarian's Skill allocation is straight-forward:

Put 1 Point into each of the following Skills:
1. Berserk
2. finditem
3. Battle Command
4. increasedstamina
5. increasedspeed
6. ironskin
7. naturalresistance
8. leap
9. leapattack
10. Warcry

Max out the following Skills in this order:
1. Whirlwind
2. Sword Mastery
3. Battle Orders
4. Battle Cry
5. Shout

Use the Scroll Bar to see Skill Point Progression

Damage

Whirlwind* makes your character spin and deal Physical Damage when phasing through enemies. While this Skill is active it disables some of your abilities like the use of Potions or moving things around in your Inventory.

Berserk* is typically used for Physical Immunes or to speed up the run. It converts some of your damage to Magic Damage, deals additional damage, and Attack Rating. The downside is that it decreases your Defense during your attacks.

Concentrate* increases your Defense, Attack Rating, and is not interruptible.

* Increased Attack Speed Skills (IAS)

Utility

Leap* allows you to jump over and through objects allowing you to clear obstacles you could not pass with walking or running. It also causes a radial Knockback effect great for keeping monsters stunned. The jump distance scales with Skill Level.

Leap Attack* makes you jump to the location of your cursor and swings your weapon onto an enemy target when landing if one is in range.

Battle Cry* is an Area Of Effect (AOE) Skill used to reduce the Defense and Damage of your foes.

Teleport* lets you cover large distances over almost any gap and wall on the maps.

Warcry* does some Physical Damage, but is primarily used to stun enemies for a duration based on the Skill Level.

Sword Mastery* increases your effectiveness with swords. It increases your damage, Attack Rating, and Chance to Critical Hit.

Shout* increases the Defense Rating of all party members by a percentage of their current Defense.

Battle Orders* is one of the most iconic Skills that originates from the Barbarian. This Buff grants you and your party a percentage based amount of Life, Mana, and Stamina. This is one of the best buffs in the entire game!

Battle Command* is a buff that gives you and your party +1 to All Skills.

Find Item* gives you a chance to find additional drops from slain monsters if the corpse is not consumed by other effects.

Howl* is an Area Of Effect (AOE) Skill used to scatter your enemies in fear.

Taunt* can call over specific targeted enemies to focus on you breaking attention on whatever they were doing previously. This does not affect Elite or Boss monsters.

Increased Speed* is a Passive Skill that increases your overall run and walking speed.

Natural Resistance* is a Passive Skill that increases your Resistances to all Elements and Poison.

* Increased Attack Speed Skills (IAS)
* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either FCR or IAS


Attributes

Strength
In this build, we allocate enough Stat Points to Strength to equip all of our gear. Be mindful of how much Strength your gear needs and how much it provides when equipped.

Vitality
After you put your points into Strength and Dexterity, make sure to check if it is recommended to put Stat Points into Energy. Meet the suggested amount of Energy and put any remaining Stat Points into Vitality.

Dexterity
In this build, we allocate enough Dexterity to equip all of our gear. Be mindful of how much Dexterity your gear needs and how much it provides when equipped.


Energy
In this build we don't put any Stat Points into Energy. We cover our Mana costs by having enough "x% Mana Stolen per Hit" or "+x Mana after each Kill" from our gear.


Miscellaneous

Gear Options

While every Stat in the Desirable Stats column is useful for this Build, we highlighted the Priority Stats in Teal so you can review the recommended Items and more easily identify the Most Important Stats on them.
Hover over any Item in the Item Options to see a pop-out with the full Item description.

Gear/Base Notes: Any Items with specialized or niche uses have superscript that refer to a Note listed here.
1) Immortal King's Will, Immortal King's Soul Cage, and Immortal King's Pillar are typically used with the complete Set or as place holders with fewer set pieces.

SlotItem OptionsDesirable Stats
WeaponBeast Berserker Axe
Grief Phase Blade
Last Wish Phase Blade
Breath of the Dying War Pike
Obedience Thresher
Immortal King's Stone Crusher
Rare Thunder Maul
Level x X Aura When Equipped
+x% Increased Attack Speed
+x% Enhanced Damage
Damage +x
Ignore Target's Defense

-x% Target Defense
x% Bonus to Attack Rating
+x to Attack Rating
+x Maximum Damage
+x% Mana stolen per hit
+x% Life stolen per hit
x% Chance of Crushing Blow
x% Deadly Strike
+x to Attribute
All Resistances +x
x% Better Chance of Getting Magic Items
Repairs x durability in x seconds
Ethereal, Socketed [x]
Off-Hand Beast Berserker Axe
Grief Phase Blade
Last Wish Phase Blade
Breath of the Dying Berserker Axe
Phoenix Monarch
Stormshield
Level x X Aura When Equipped
+x% Increased Attack Speed
x% Increased Chance of Blocking
+x% Enhanced Damage
Damage +x
Ignore Target's Defense

-x% Target Defense
+x to Attack Rating
+x% Mana stolen per hit
+x% Life stolen per hit
x% Chance of Crushing Blow
x% Deadly Strike
+x to Attribute
+x% to Maximum X Resist
X Resist +x%
Damage Reduced by x%
x% Better Chance of Getting Magic Items
Weapon-SwapHeart of the Oak Flail
Call to Arms Crystal Sword
Wizardspike
+x to All Skills
+x% Faster Cast Rate
+x to battlecommand
+x to battleorders
+x to battlecry
All Resistances +x
Off-Hand-SwapHeart of the Oak Flail
Wizardspike
Echoing Balanced Knife
+x to All Skills
+x% Faster Cast Rate
All Resistances +x
HelmetsArreat's Face
Crown of Ages
Vampire Gaze
Guillaume's Face
Immortal King's Will1
Rare Primal Helmet
Echoing Balanced Knife
+x to All Skills
+x to Barbarian Skill Levels

+x% Faster Hit Recovery
x% Bonus to Attack Rating
+x% Mana stolen per hit
+x% Life stolen per hit
x% Chance of Crushing Blow
x% Deadly Strike
+x to Attribute
+x Life
X Resist +x%
Body ArmorChains of Honor
Enigma
Fortitude
Lionheart
Duriel's Shell
Tyrael's Might
Immortal King's Soul Cage1
+x to All Skills
+x% Faster Run/Walk
+x to Teleport
+x% Life stolen per hit
+x to Attribute
+x Life
X Resist +x%
Cannot Be Frozen
x% Better Chance of Getting Magic Items
GlovesChance Guards
Laying of Hands
Immortal King's Forge1
Blood Crafted Gloves

+x% Damage to Demons
+x% Mana stolen per hit
+x% Life stolen per hit

+x to Attribute
+x Life
X Resist +x%
x% Better Chance of Getting Magic Items
BeltsString of Ears
Verdungo's Hearty Cord
Thundergod's Vigor
Trang-Oul's Girth
Immortal King's Detail
+x% Faster Cast Rate
+x% Life stolen per hit
+x to Attribute
+x Life
X Resist +x%
Cannot Be Frozen
x% Better Chance of Getting Magic Items
BootsGoblin Toe
Gore Rider
War Traveler
Immortal King's Pillar1
Aldur's Advance
+x% Faster Run/Walk
x% Chance of Crushing Blow
x% Deadly Strike
x% Chance of Open Wounds
+x to Attribute
+x Life
X Resist +x%

x% Better Chance of Getting Magic Items
AmuletsMara's Kaleidoscope
Highlord's Wrath
Metalgrid
Telling of Beads
Caster Crafted Amulet
+x to All Skills
+x to Barbarian Skills
+x% Faster Cast Rate
+x to Attack Rating
x% Deadly Strike
+x to Attribute
X Resist +x%
x% Better Chance of Getting Magic Items
RingsRaven Frost
Bul-Kathos' Wedding Band
Nagelring
Blood Craft Ring
Platinum Ring of Maiming
+x to All Skills
+x to Maximum Damage
+x to Attack Rating
+x% Mana stolen per hit
+x% Life stolen per hit

+x to Attribute
X Resist +x%
X Absorb x%
Cannot Be Frozen
x% Better Chance of Getting Magic Items
CharmsGrand Charm
Large Charm
Small Charm
+x to Warcries [Barbarian Only]
+x to Combat [Barbarian Only]
+ x % Faster Run / Walk
+ x% Faster Hit Recovery
+x to Maximum Damage
+x to Attack Rating
+x to Attribute
+ Life
X Resist +x%
x% Better Chance of Getting Magic Items
Unique CharmsGheed's Fortune
Hellfiretorch (Barbarian)
Annihilus
+x to All Skills
+x to Barbarian Skill Levels
+x to all Attributes
All Resistances +x

x% Better Chance of Getting Magic Items
Reduces all Vendor Prices x%

Farming Spots

The areas below are well suited for this build to farm efficiently. While this build can also farm other areas, we’ve selected these specific areas to make the most use of the build’s strengths. Please take special note of the danger level, clear speed, item types, and Immunities that define these areas.

Anything that has a in the "Starter" column can be farmed with the Starter Variant.
While there are other Farming Spots in the game, some Builds struggle to efficiently farm those Areas. This may be because the Monsters in the Area are Immune to your primary Damage type, or the Build lacks mobility to quickly progress to its objectives.

Act 1:

AreaStarterDangerRewardsImmunities
The Countess
(Forgotten Tower Level 5)
MediumRunes
Key of Terror
Fire, Cold
The PitMediumAll item types
Max Area Level
Leveling
Fire, Lightning, Cold
Andariel
(Catacombs Level 4)
-LowUniques
Sets
Jewelry

Act 2:

AreaStarterDangerRewardsImmunities
Summoner
(Arcane Sanctuary)
-LowKey of Hate

Act 3:

AreaStarterDangerRewardsImmunities
Travincal-HighGearing
Runes
Charms / Gems / Jewels
Gold
Fire, Lightning, Cold
Mephisto
(Durance of Hate Level 3)
-MediumUniques
Sets

Act 4:

AreaStarterDangerRewardsImmunities
City of the Damned-HighAll item typesFire, Lightning, Cold
River of Flame-HighAll item types
Max Area Level
Leveling
Fire, Lightning, Cold, Poison
Chaos Sanctuary-HighAll item types
Max Area Level
Leveling
Fire, Lightning, Cold
Diablo
(Chaos Sanctuary)
-MediumUniques
Sets
Leveling (Level 97-99)

Act 5:

AreaStarterDangerRewardsImmunities
Eldritch the Rectifier
(Frigid Highland)
LowGearing
Gold
Leveling
Cold
Shenk the Overseer
(Bloody Foothills)
MediumGearing
Gold
Leveling
Cold
Pindleskin
(Nihlathak's Temple)
-HighGearing
Gold
Leveling
Poison
Nihlathak
(Halls of Vaught)
-HighKey of Destruction
Leveling
(Level 97-99)
Fire, Lightning, Cold or none
(Depends on his Affixes)
Worldstone Keep / Throne of Destruction-HighAll item types
Max Area Level
Leveling
Physical, Magic, Fire, Lightning, Cold, Poison
(Depends on monster spawns)
Baal / Waves
(Worldstone Chamber /
Throne of Destruction)
-HighUniques
Sets
Max Area Level
Leveling
(Baal for Level 97-99)
Magic, Fire, Cold, Poison
(on Waves)

Mercenary

Your Mercenary can serve an incredibly important role to the overall success of your build. Whether it’s serving as a front line tank, bringing a pivotal Aura to your arsenal, or employing Physical Damage to kill monsters with an Immunity to your skillset.

Act 2 Desert Mercenary
The Act 2 Desert Mercenary can be hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Might Reaper's Toll

Reaper's Toll, Might
We recommend the Might Aura version as it provides us with a significant Damage boost to our Physical Damage attacks.
The Reaper’s Toll has a 33% Chance to cast Decrepify on striking, which slows your enemies down as well as increases any Physical Damage dealt to them. Decrepify can also break some Physical Immunities.

Gear Progression

Early-GameMid-GameEnd-Game
Insight
(any Polearm)
Insight
(Elite Polearm)
The Reaper’s Toll (Ethereal)
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Body Armor, 700++ Base Defense)
Any Helmet
with Resistance / Life
Tal Rasha's Horadric CrestAndariel’s Visage
(preferably Ethereal)

The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. To help survive various scenarios, remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your belt. Pro tip: The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. So keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

General

  • At the beginning of each run buff you and your Mercenary by swapping to whichever Weapon Swap that gives you more + to Warcries and cast Battle Command 2 times, Battle Orders, and Shout. Make sure that these buffs stay active all the time, they are essential to your survivability.
  • Leap Attack can be a great way to move from place to place requiring larger distances until Teleport becomes available.
  • Use Leap to keep enemies stunned or navigate small obstacles.
  • Use Battle Cry against enemies to make the whole fight easier for both you and the Mercenary.
  • Against large groups of monsters or Mana Burn monsters you want to cut around the outer edge of the density with long Whirlwind attacks to prevent getting stuck. This also works against dangerous mobs especially when aiming the Whirlwind away from the danger.
  • Against fewer targets or single targets you want to move in small triangles with Whirlwind to increase your damage output.

Immunities

  • Use Berserk against Physical Immune monsters.

Late-Game

  • Use Teleport from Enigma to move from place to place, reposition yourself, and reposition your Mercenary. Your Mercenary stands a better chance of staying alive with you in control. Your Mercenary can act as a first line of defense after you Teleport, catching incoming damage you would have taken otherwise.

Breakpoints

For more information on the mechanics involved check out our in-depth Resource: Breakpoints.

All builds rely on specific Breakpoints for effectiveness throughout the game. Meeting Breakpoints for Cast Rate, Hit Recovery, and Block Rate increases the rate of casting spells, recovering from big Damage, and blocks by 1 Frame per Breakpoint.

Faster Cast Rate (FCR)
Faster Cast Rate controls how fast our Character casts Spells. In this build we aim for 63% Faster Cast Rate on swap, which is achieved with the suggested gear. Note: Faster Cast Rate only controls the animation speed of the Character, and not any internal or global Cooldowns your spells have.

Cast Rate Breakpoints

Increased Attack Speed (IAS)
Increased Attack Speed controls how fast our Character attacks. In this build we aim for 4% Increased Attack Speed, which is achieved with the suggested Gear. Note: Using other weapon bases requires different amounts of Increased Attack Speed to have the same effect. Please consult the d2planner to determine what values your alternative base requires.

Attack Speed Breakpoints

Faster Hit Recovery (FHR)
Faster Hit Recovery controls how fast our Character finishes the Hit Recovery animation. In this build we aim for 27% Faster Hit Recovery, which is achieved with the suggested gear and Charms.

Hit Recovery Breakpoints

Faster Block Rate (FBR)
We do not target a specific Block Rate Breakpoint. We do not rely on Chance to Block in this build.

Faster Run Walk (FRW)
There are no Breakpoints for Faster Run / Walk. With the recommended gear you reach 75% Faster Run / Walk.

Hardcore

This build can become Hardcore viable with key changes to the Skills, Stat Point allocation, and items. Review the changes below before building this character, as they may differ significantly from the normal build. Also see the "Hardcore" Variant below in the Build Variants section.

Stat Point changes:

  • We put enough Strength in to wear gear as well as enough points into Dexterity to maintain 75% Chance to Block with Stormshield. Everything else just goes into Vitality.

Item changes:

  • Be sure to keep your Resistances over capped against enemies with Conviction Aura
  • Crown of Ages
  • Stormshield
  • Verdungo's Hearty Cord or Thundergod's Vigor
  • Dwarf Star or Wisp Projector

Build Variants

Starter

Setup
The Whirlwind Barbarian relies heavily on Physical Damage and Attack Rating. Every increase in these stats you can manage is going to help. The most important thing is the Weapon. Obedience is a strong Runeword that is easily farmed.

A source of % Mana stolen per hit makes this build a lot more comfortable to play. In addition, Increased Attack Speed, Damage, Attack Rating, and Resistances are very important. Make sure to cap out your Resistances because you are taking hits when spinning through packs of enemies. Smoke helps you in that task.

Mercenary
To keep your Mercenary alive, equip him with a Body Armor and Helmet with Resistances and Life. Insight is a pretty easy Runeword to find and farm that gives a great amount of damage and Quality of Life with Meditation. Hire the Might Aura Mercenary, to gain extra Physical Damage.

Skills
The Weapon Mastery depends on the Weapon used. In this example we use Polearm Mastery for Obedience.

Put 1 Point into each of the following Skills:
1. Berserk
2. finditem
3. increasedstamina
4. increasedspeed
5. ironskin
6. naturalresistance
7. leap
8. leapattack
9. Warcry

Max out the following Skills in this order:
1. Whirlwind
2. Polearm Mastery (Depends on your Weapon)
3. Battle Cry
4. Battle Orders
5. Shout

Attributes
In this build we allocate enough Stat Points to Strength and Dexterity to equip all of our gear. Put remaining Stat Points into Vitality.

Standard

Setup
The Standard variant of the Whirlwind Barbarian uses dual Grief Phase Blade providing up to +800 Damage. Absolutely nothing comes close for raw damage with these weapons.
Using Fortitude over Enigma is an option to increase your damage, sacrificing the mobility of Teleport. Highlord's Wrath and Gore Rider are great for additional x% Deadly Strike, increasing your chance of critical strikes, while Laying of Hands are great for the +x% Damage to Demons.

Mercenary
We recommend the Might Aura Desert Mercenary as it provides us with a significant boost to our Physical Damage attacks.
The Reaper’s Toll has a chance to cast Decrepify on striking, which slows your enemies down, increases any Physical Damage dealt to them, and even breaks Physical Immunities. Andariel's Visage and Fortitude Sacred Armor fill in everything else he needs, from damage to survivability.

Skills
The Weapon Mastery always depends on the Weapon used. In this case we use Sword Mastery:

Put 1 Point into each of the following Skills:
1. Berserk
2. finditem
3. increasedstamina
4. increasedspeed
5. ironskin
6. naturalresistance
7. leap
8. leapattack
9. Warcry

Max out the following Skills in this order:
1. Whirlwind
2. Sword Mastery
3. Battle Orders
4. Battle Cry
5. Shout

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate enough Stat Points to Strength and Dexterity to equip all of our gear. Put remaining Stat Points into Vitality.

2 Handed

Setup
With this variant your main focus is to use a big damage 2 Handed Weapon such as a Breath of the Dying War Pike.
Using Fortitude over Enigma is an option to increase your damage, sacrificing the mobility of Teleport. Highlord's Wrath and Gore Rider are great for additional x% Deadly Strike, increasing your chance of critical strikes, while Laying of Hands are great for the +x% Damage to Demons.

Mercenary
We recommend the Might Aura Desert Mercenary as it provides us with a significant boost to our Physical Damage attacks.
The Reaper’s Toll has a chance to cast Decrepify on striking, which slows your enemies down, increases any Physical Damage dealt to them, and even breaks Physical Immunities. Andariel's Visage and Fortitude Sacred Armor fill in everything else he needs, from damage to survivability.

Skills
Weapon Mastery always depends on the Weapon used. In this case we use Spear Mastery:

Put 1 Point into each of the following Skills:
1. Berserk
2. finditem
3. increasedstamina
4. increasedspeed
5. ironskin
6. naturalresistance
7. leap
8. leapattack
9. Warcry

Max out the following Skills in this order:
1. Whirlwind
2. Spear Mastery
3. Battle Cry
4. Battle Orders
5. Shout

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate enough Stat Points to Strength and Dexterity to equip all of our gear. Put remaining Stat Points into Vitality.

Magic Find

Setup
This variant is more well-rounded. We use Grief Phase Blade for damage and Last Wish Phase Blade with x% Better Chance of Getting Magic Items (MF) among all of the other things you get from it. This is capable of most content with it's damage and survivability.
Note: If you need to get back to town we use the Scroll of Town Portal on the Belt.

Mercenary
For this variant we use the Act 5 Mercenary because we already have Might from Last Wish Phase Blade. The advantage here is that his fast Attack Speed allows him to proc Decrepify from Lawbringer Phase Blade and x% Chance of Crushing Blow from Guillaume's Face. Survivability mainly comes from Fade provided by Treachery Sacred Armor.

Skills
This Skill Tree works the same as the Standard Weapon Mastery always depends on the Weapon used. In this case we use Sword Mastery:

Put 1 Point into each of the following Skills:
1. Berserk
2. finditem
3. increasedstamina
4. increasedspeed
5. ironskin
6. naturalresistance
7. leap
8. leapattack
9. Warcry

Max out the following Skills in this order:
1. Whirlwind
2. Sword Mastery
3. Battle Orders
4. Battle Cry
5. Shout

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate enough Stat Points to Strength and Dexterity to equip all of our gear. Put remaining Stat Points into Vitality.

Hardcore

Setup
This variant is what you for survivability. We focus on having the maximum amount of Damage Reduction (50%) while stacking over capped resistances and Life. We also aim for 75% Chance to Block by adding enough Dexterity to reach this.
The most impactful items for this setup are Stormshield, Crown of Ages, Thundergod's Vigor and sometimes Verdungo's Hearty Cord. Dwarf Star or Wisp Projector can also be used for more Absorb. Don’t go too overboard with Defenses though. We all know Offense is the best Defense.

Mercenary
We recommend the Might Aura Desert Mercenary as it provides us with a significant boost to our Physical Damage attacks.
The Reaper’s Toll has a chance to cast Decrepify on striking, which slows your enemies down, increases any Physical Damage dealt to them, and even breaks Physical Immunities. Andariel's Visage and Fortitude Sacred Armor fill in everything else he needs, from damage to survivability.

Skills
Weapon Mastery always depends on the Weapon used. In this case we use Sword Mastery:

Put 1 Point into each of the following Skills:
1. Berserk
2. finditem
3. increasedstamina
4. increasedspeed
5. ironskin
6. naturalresistance
7. leap
8. leapattack
9. Warcry

Max out the following Skills in this order:
1. Whirlwind
2. Sword Mastery
3. Battle Orders
4. Battle Cry
5. Shout

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate enough Stat Points to Strength as we need to equip all of our gear. Put enough Stat Points into Dexterity to maintain 75% Chance to Block with Stormshield. Put remaining Stat Points into Vitality.

Set Build

Setup
The Elite Set Immortal King has been used for Whirlwind Barbs for ages. It is fairly cheap with the most expensive items being Immortal King's Soul Cage.
It is not the best setup out there but it is very well rounded and your character glows, what more could you ask for! We have a decent amount of damage, Skills, and survivability with everything that the full set grants us.

Mercenary
We recommend the Might Aura Desert Mercenary as it provides us with a significant boost to our Physical Damage attacks.
The Reaper’s Toll has a chance to cast Decrepify on striking, which slows your enemies down, increases any Physical Damage dealt to them, and even breaks Physical Immunities. Andariel's Visage and Fortitude Sacred Armor fill in everything else he needs, from damage to survivability.

Skills
The Skill Tree has some changes to it with the main Weapon Mastery always depends on the Weapon used. In this case we use Mace Mastery:

Put 1 Point into each of the following Skills:
1. Berserk
2. finditem
3. increasedstamina
4. increasedspeed
5. ironskin
6. naturalresistance
7. leap
8. leapattack
9. Warcry

Max out the following Skills in this order:
1. Whirlwind
2. Mace Mastery
3. Battle Orders
4. Battle Cry
5. Shout

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate enough Stat Points to Strength and Dexterity to equip all of our gear. Put remaining Stat Points into Vitality.


Mechanics

Teleport

  • Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game will try to to place you within a small radius around your cursor even if it would be impeded normally.
  • Teleport is not obstructed by walls or other impediments but can fail if your cursor is not completely passed those impediments when cast. Your Mercenary and Minions will be teleported with you, Traps will not.
  • Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
  • You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. Continuously cast Teleport and drag your mouse to the edge of your screen.
  • The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
  • You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.

Summary

  • Put enough Stat Points into Strength and Dexterity to wear gear and any remaining Stat Points into Vitality.
  • Keep your Battle Command, Battle Orders, and Shout buffs up at all times.
  • Use Teleport and Leap Attack to move around obstacles.
  • Position yourself well during combat staying and beware of Mana Burn monsters, dangerous amounts of mobs, enemy movements Auras.
  • Small triangles for big single target DPS and large sweeping movements against danger or Mana Burn.
  • Always remember that you CANNOT use Potions while spinning!
  • Have fun!

Guide by BTNeandertha1

We hope you enjoy the build! We also hope that you are immune to being dizzy because this build is all about spinning to win! It can be very satisfying to both phase in and out of mobs while dealing damage to them.

Good luck!