Summon Druid Guide

Summon Druid

Introduction

The Summon Druid is the ultimate pet zoo! Summon wolves and bears to fight alongside you against demons from the burning Hells!

As of Patch 2.4 the Summon Druid has become a viable option with the ability to summon all his pets once! These pets include 1 Summon Grizzly, 3 Summon Dire Wolf, 5 Summon Spirit Wolf, 5 Ravens, and finally the Heart of wolverine. beast boosts your pet's Attack Rating, Attack Speed, and Damage output!

The Summon Druid has many playstyles, you can chill out and let the pets do the work, aggressively Teleport on top of your foes “Tele-Stomping” them, or even shape-shift into a Werebear and use Shockwave to control the battlefield. Whatever your heart's desire, the pet zoo... I mean, the Summon Druid has it for you.

Ideal Standard Setup

Raven

Summon Grizzly

Heart of Wolverine

Summon Dire Wolf

This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Druid Leveling Guide and our General Leveling Strategies to reach Level 75.

Very Tanky ✔
Solid Support
Beginner Friendly

Passive Playstyle

❌ Low Magic Find
❌ Clunky Summon AI
Bad Density Clearer
❌ Low Damage Output



Skills

Put 1 Skill Point into each of the following Skills:
1. lycanthropy
2. Werebear
3. Oak Sage
4. Carrion Vine
5. Shockwave
6. Cyclone Armor

Max out the following Skills in this order:
1. Summon Dire Wolf
2. Raven
3. Summon Grizzly
4. Summon Spirit Wolf
5. Heart of wolverine

Use the Scroll Bar to see Skill Point Progression

Damage

Summon Grizzly* summons a grizzly bear to fight by your side as a front-line tank with Physical Damage.

Raven* summons ravens to attack targeted mobs and blind them with Physical Damage. (Maximum of 5)

Summon Dire Wolf* summons wolves that become stronger upon eating corpses. (Maximum of 3)

Summon Spirit Wolf* summons wolves that deal Cold Damage. (Maximum of 5)

* Faster Cast Rate Skills (FCR)

Utility

Cyclone Armor* adds a shield which absorbs Lightning, Fire and Cold Damage. Recasting Cyclone Armor maximizes survivability. 

Heart of Wolverine* provides an additional +7% Damage and Attack Rating per Skill Point. This can provide a large Physical Damage increase for yourself, Mercenary, Summons, and other Partied Characters. Resummon this whenever it dies.

Oak Sage* provides an additional +5% Maximum Life per Skill Point. This can provide a massive Life pool for yourself, Mercenary, Summons, and other Partied Characters. Resummon this whenever it dies.

Shockwave* makes a cone-shaped projectile that provides a Stun effect. It also deals a small amount of Physical Damage.

Carrion Vine* summons a Vine pet that eats corpses and provides Life.

Lycanthropy* is a passive skill which provides you with +5% Maximum Life, and 20 additional second duration for Werebear form per Skill Point investment.

Werebear* allows you to cast Shock Wave as it is restricted to this form. Additionally, it provides you with a huge buff for your Defense and Life.

Shock Wave* uses a cone-shaped Stun effect for up to 10 seconds. By moving the cursor closer to the Character, the spread of this effect becomes wider.

* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either FCR or IAS


Attributes

Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!

Strength

Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.

Dexterity

Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.

Vitality

Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.

Energy

Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.


Essentials

Gear Options

While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.

Hover over any Item to see a pop-out with the full Item description.

SlotItem OptionsDesirable Stats
WeaponSpirit Crystal Sword
Heartoftheoak
Beast
wizardspike
Level x Fanaticism Aura When Equipped
+x to All Skills
+x% Faster Cast Rate

+ x% Faster Hit Recovery
+x to Werebear
+x to Lycanthropy
+x to Attributes
X Resist +x%
Off-HandSpirit Monarch
Stormshield
rhyme
ancient'spledge
+x to All Skills
+x% Faster Cast Rate

+ x% Faster Block Rate
+ x% Faster Hit Recovery
+x to Attributes
X Resist +x%

x% Better Chance of Getting Magic Items
Weapon-SwapCall to Arms Crystal Sword+x to All Skills
+x to battlecommand
+x to battleorders
+x to battlecry
Off-Hand-SwapSpirit Monarch+x to All Skills
HelmetsHarlequincrest
Rare Diadem
Jalal's Mane
Rare Pelt
Magic Pelt
lore
+x to All Skills
+x to Summoning Skills [Druid Only]
+x to Druid Skills
+ x% Faster Hit Recovery
+x to Summon Grizzly [Druid Only]
+x to Summon Dire Wolf [Druid Only]
+x to Heart of Wolverine [Druid Only]
+ Attributes
+x to Life
X Resist +x%
x% Better Chance of Getting Magic Items

Damage Reduced By x%
+ Attributes
Body ArmorEnigma
Chainsofhonor
Skinofthevipermagi
skullder'sire
Rain
+x to All Skills
+x to Druid Skills
+x% Faster Cast Rate

+ Attributes
X Resist +x%

x% Better Chance of Getting Magic Items
Damage Reduced By x%
Teleport (From Enigma only)
Glovestrangoul'sclaws
chanceguards
magefist
Magic Gloves
+ to All Skills
+x% Faster Cast Rate

+ Attributes
X Resist +x%
x% Better Chance of Getting Magic Items
Damage Reduced By x%
Beltsarachnidmesh
goldwrap
stringofears
Verdungo's Hearty Cord
Magic Belt
+x to All Skills
+x% Faster Cast Rate

+x% Faster Hit Recovery
+ Attributes
X Resist +x%
x% Better Chance of Getting Magic Items
Damage Reduced By x%
Bootssandstormtrek
aldur'sadvance
wartraveler
natalya'ssoul
Rare Boots
Magic Boots
+x to All Skills
+x% Faster Run / Walk
+ Attributes
+ Life
X Resist +x%

x% Better Chance of Getting Magic Items
Amuletsmara's kaleidoscope
Caster Crafted Amulet
Rare Amulet
Magic Amulet
Magic Amulet
+x to All Skills
+x to Summoning Skills [Druid Only]
+x% Faster Cast Rate

+ Attributes
+ Life
X Resist +x%
x% Better Chance of Getting Magic Items
Ringsthestoneofjordan
bulkatho'sweddingband
nagelring
Rare Ring
Magic Ring
+ to All Skills
+x% Faster Cast Rate

+ Attributes
X Resist +x%
x% Better Chance of Getting Magic Items
CharmsGrand Charm
Large Charm
Small Charm
+x to Summoning Skills [Druid Only]
+x% Faster Hit Recovery
+x to Attribute
+ Life
X Resist +x%

x% Better Chance of Getting Magic Items
Unique CharmsGheed's Fortune
Hellfiretorch
Annihilus
+x to Druid Skill Levels
+x to all Attributes
All Resistances +x%

x% Better Chance of Getting Magic Items
Reduces all Vendor Prices x%

Farming Spots

The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to immunities or bad layouts.

Anything that has a in the "Starter" column can be farmed with the Starter Variant.

Act 1

AreaStarterRewards
MausoleumAll Item Types
Max Area Level
Leveling
The CountessRunes
Key of Terror
The PitAll Item Types
Max Area Level
Leveling
AndarielUniques
Sets
Jewelry

Act 2

AreaStarterRewards
Stony TombsAll Item Types
Max Area Level
Leveling
Ancient Tunnels-All Item Types
Max Area Level
Leveling
Summoner-Key of Hate

Act 3

AreaStarterRewards
Arachnid LairAll Item Types
Max Area Level
Lower KurastRunes
Runeword Bases
Charms / Gems / Jewels
Jewelry
Travincal-Gearing
Runes
Charms / Gems / Jewels
Gold
MephistoUniques
Sets

Act 4

AreaStarterRewards
City of the Damned-All Item Types
River of Flame-All Item Types
Max Area Level
Leveling
Chaos Sanctuary-All Item Types
Max Area Level
Leveling
Diablo-Uniques
Sets
Leveling (Level 97-99)

Act 5

AreaStarterRewards
Eldritch the RectifierGearing
Gold
Leveling
Shenk the OverseerGearing
Gold
Leveling
PindleskinGearing
Gold
Leveling
Drifter Cavern-All Item Types
Max Area Level
Nihlathak-Key of Destruction
Leveling
(Level 97-99)
Worldstone Keep / Throne of Destruction-All Item Types
Max Area Level
Leveling
Baal / Waves-Uniques
Sets
Max Area Level
Leveling
(Baal for Level 97-99)

Mercenary

Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.

Act 2 Desert Mercenary

The Act 2 Desert Mercenary is hired from Greiz. He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Might, Reaper's Toll

Reaper’s Toll, Might

Use a Desert Mercenary with Might Aura to significantly boost your Physical Damage.
Equip him with The Reaper’s Toll for a 33% Chance to cast Decrepify on striking, slowing down and increasing Physical Damage dealt to enemies. Decrepify can even break some Physical Immunities.

Gear Progression

Early-GameMid-GameEnd-Game
Insight
(any Polearm)
Insight
(Elite Polearm)
The Reaper’s Toll (Ethereal)
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Body Armor, 700++ Base Defense)
Any Helmet
with Resistance / Life
Tal Rasha's Horadric CrestGuillaume's Face

The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

  • At the beginning of each run summon all of your pets: 1 Summon Grizzly, 3 Summon Dire Wolf, 5 Summon Spirit Wolf, 5 Ravens, and finally the Heart of wolverine or Oak Sage if you need Life for your Party.
  • Optional: Summon a Carrion Vine to eat corpses and add some Life Regen.
  • Cast Cyclone Armor for added survivability and make sure it stays up throughout your combat.
  • Teleport on top of your enemies for maximum DPS output and Elite Hunting!
  • Use Teleport or summon a Summon Grizzly in the face of danger!
  • Be sure to keep your summons up, recasting them when they die.
  • You can turn into a werebear after teleporting near a dangerous pack and use Shockwave to Stun them all.

Immunities

  • Use a Mercenary with The Reaper's Toll for Decrepify to deal with Physical Immunes and dish out more Physical Damage.

Late-Game

  • At the beginning of each run, buff yourself by swapping to Call to Arms and cast Battle Command then all your Pets. Cast Battle Command again followed by Battle Orders and finally Cyclone Armor. Swap back to your main setup
  • With Teleport you can selectively reposition your minions when you Teleport to a new location.

Breakpoints

Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

Faster Cast Rate (FCR)

Faster Cast Rate speeds up your casting animation for spells. Aim for at least the 68% FCR Breakpoint. Note: FCR only controls the animation speed of the Character, and not any internal or global Cooldowns spells have.

Frames1817161514131211109
Human FCR04101930466899163
Bear FCR071526406399163

Faster Hit Recovery (FHR)

Faster Hit Recovery increases survivability. Aim for the 63% FHR Breakpoint.

Frames1413121110987654
Human FHR037131929426399174456
Bear FHR05101624375486152360

Faster Block Rate (FBR)

Faster Block Rate is not required for survivability in this build, but early breakpoints can be utilized.

Frames9876543
FBR0715274886200

Hardcore

For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
This build is Hardcore viable. If you are unaccustomed to this playstyle, we recommend trying this build on Softcore to gain experience on how to successfully pilot it.

Stat Point Changes

  • The only thing that changes for Attributes point investment is Dexterity. Invest enough points into Dexterity until you have reached the maximum 75% Chance to Block. This value will change based on equipment stats, Character Level, and the Chance to Block on your shield.

Skill Point Changes

  • Instead of putting Skill Points into Heart of wolverine put them into Oak Sage for more Life.

Item Changes

  • Equip a Stormshield for Damage Reduction
  • Shimmering Small Charm of Vita for more Life
  • Sandstorm Trek for Faster Hit Recovery
  • Jalal's Mane grants Resistances and Faster Hit Recovery

Build Variants

Starter

Setup

The Summon Druid relies on specific stats such as:

  • Faster Run/Walk
  • Resistances
  • +x to Skills
  • Life

Spirit Crystal Sword, Rain Breast Plate, Lore Wolf Head, and Ancients' Pledge Large Shield are all relatively cheap Runeowrds farmable from The Countess.

Mercenary

Focus on giving your Mercenary Resistances and Life. Insight is a pretty easy Runeword to farm that gives a great amount of damage and Quality of Life with Meditation. Get the Might Aura Mercenary for extra damage against Immunes.

Skills

Put 1 Skill Point into each of the following Skills:
1. lycanthropy
2. Werebear
3. Oak Sage
4. Carrion Vine
5. Shockwave
6. Cyclone Armor

Max out the following Skills in this order:
1. Summon Dire Wolf
2. Raven
3. Summon Grizzly
4. Summon Spirit Wolf
5. Heart of wolverine

Attributes

Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.

Standard

Setup

Summon Druid Important Breakpoints: At least 68% FCR and 63% FHR.
Important stats:

Beast Berserker Axe, Jalal's Mane, Enigma Mage Plate, and Spirit Monarch are crucial to having smooth gameplay.

Mercenary

Your Mercenary provides Physical Damage and Decrepify to break Immunities and/or lower Physical Resistances. This setup with 2 Ruby Jewel of Fervor in Guillaume's Face and The Reaper’s Toll allow your Mercenary to reach the 75% Increased Attack Speed Breakpoint.

Skills

Put 1 Skill Point into each of the following Skills:
1. lycanthropy
2. Werebear
3. Oak Sage
4. Carrion Vine
5. Shockwave
6. Cyclone Armor

Max out the following Skills in this order:
1. Summon Dire Wolf
2. Raven
3. Summon Grizzly
4. Summon Spirit Wolf
5. Heart of wolverine

Attributes

Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.

Magic Find

Setup

Magic Find Summon Druid Important Breakpoints: At least 68% FCR and 63% FHR.
Important stats:

  • +x to Skills
  • Faster Hit Recovery
  • Faster Cast Rate
  • Life
  • Resistances
  • x% Better Chance of Getting Magic Items

Use Shimmering Small Charm of Good Luck instead of Trainer's Grand Charm of Vita as our focus is a low Player Count. Heart of the Oak Flail, Harlequin Crest, Enigma Mage Plate, and Spirit Monarch all give well-rounded stats essential to efficient Magic Finding.

Mercenary

The Mercenary can either go for the standard Variant or maximize the amount of x% Better Chance of Getting Magic Items. When your Mercenary kills something, his MF and your MF stack together. Use this setup if you want to utilize this mechanic.

Skills

Put 1 Skill Point into each of the following Skills:
1. lycanthropy
2. Werebear
3. Oak Sage
4. Carrion Vine
5. Shockwave
6. Cyclone Armor

Max out the following Skills in this order:
1. Summon Dire Wolf
2. Raven
3. Summon Grizzly
4. Summon Spirit Wolf
5. Heart of wolverine

Attributes

Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.

Damage

Setup

Summon Druid Damage Variant Important Breakpoints: At least 68% FCR and 63% FHR.
Important stats:

  • +x to Skills
  • Faster Hit Recovery
  • Faster Cast Rate
  • Life
  • Resistances

The main focus is speed, damage, and Resistances. Rare Pelt, Magic Amulet, Beast Berserker Axe, Rare Boots, and Trainer's Grand Charm of Vita are great ways of filling out your build.

Mercenary

Your Mercenary provides Physical Damage and Decrepify to break Immunities and/or lower Physical Resistances. This setup with 2 Ruby Jewel of Fervor in Guillaume's Face and The Reaper’s Toll allow your Mercenary to reach the 75% Increased Attack Speed Breakpoint.

Skills

Put 1 Skill Point into each of the following Skills:
1. lycanthropy
2. Werebear
3. Oak Sage
4. Carrion Vine
5. Shockwave
6. Cyclone Armor

Max out the following Skills in this order:
1. Summon Dire Wolf
2. Raven
3. Summon Grizzly
4. Summon Spirit Wolf
5. Heart of wolverine

Attributes

Allocate enough Stat Points into Strength and Dexterity to equip your gear. Put remaining Stat Points into Vitality.

Hardcore

Setup

Summon Druid Hardcore Variant Important Breakpoints: At least 68% FCR and 63% FHR.
Important stats:

The most impactful items for survivability on this build are Stormshield for Damage Reduction, Shimmering Small Charm of Vita for more Life, Sandstorm Trek for Faster Hit Recovery, and Jalal's Mane grants Resistances and Faster Hit Recovery.

Mercenary

Your Mercenary provides Physical Damage and Decrepify to break Immunities and/or lower Physical Resistances. This setup with 2 Ruby Jewel of Fervor in Guillaume's Face and The Reaper’s Toll allow your Mercenary to reach the 75% Increased Attack Speed Breakpoint.

Skills

Put 1 Skill Point into each of the following Skills:
1. lycanthropy
2. Werebear
3. Heart of wolverine
4. Carrion Vine
5. Shockwave
6. Cyclone Armor

Max out the following Skills in this order:
1. Summon Dire Wolf
2. Raven
3. Summon Grizzly
4. Summon Spirit Wolf
5. Oak Sage

Attributes

Put enough Stat Points into Strength to wear your gear, Dexterity to reach 75% Chance to Block, and the remaining Stat Points into Vitality.


Mechanics

Teleport

  • Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game tries to to place you within a small radius around your cursor even if it would be impeded normally.
  • Teleport is not obstructed by walls or other impediments but can fail if your cursor is not completely passed those impediments when cast. Your Mercenary and Minions are teleported with you, Traps do not.
  • Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
  • You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. Continuously cast Teleport and drag your mouse to the edge of your screen.
  • The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
  • You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.

Video Guide


Summary

  • Keep all your Summons alive by resummoning when they die.
  • Use Teleport to reposition your zoo and "Telestomp" enemy bosses.
  • Utilize Werebear for the Shockwave Skill and put all the bad mans asleep.
  • Keep your Battle Command, Battle Orders, and Cyclone Armor up on you at all times.
  • Use a The Reaper’s Toll on a Mercenary to lower Physical Resistances!

I hope you enjoy this build, and its newly found power in Patch 2.4. Having your own personal zoo is a lot of fun! Ravens, Wolves, and Bears... oh my!

Good luck!


Credits

Written by BTNeandertha1
Reviewed by Teo1904

Changelog

Apr 22nd 2022
Published for Patch 2.4