Sorceress Leveling Guide

Sorceress Leveling

Introduction

The Sorceress Leveling Guide provides you with all the necessary information to get your favorite Character started!
Not every Skill is suitable to be used during early leveling for three reasons:

  • Only a number of Skills work well without any previously farmed gear.
  • A lot of builds lack damage during the leveling phase. It can become a big struggle or even straight up impossible to progress, starting with an end game build.
  • Some builds have a hard time transitioning into Hell due to Immunities.

We provide you with step by step Skill trees and easily accessible items that help you in your play through. Additionally, you get tips and insights on how to deal with Immunities and the more difficult fights.

Gear used in this guide
Static Field
Blizzard
Nova
Fire Ball

At the end of this guide you'll have a Level 75 Sorceress that used 1 out of the 3 respecs the game provides. You can use these to transition into your build of choice.


Skill Trees

The Sorceress is in the lucky position to have multiple options for her early Leveling. She is able to fill out a support role in groups or a damage role in solo and group play (Fire or Lightning Damage). All these builds transition into Blizzard Sorceress at Level 24, the most effective Skill to Level with. We provide a pure Blizzard build for group play and a Blizzard / Meteor hybrid to deal with Cold Immunes in solo play.

For the early game you can decide between 3 builds that will be used until Level 24:

  • Fireball: Ranged Fire Damage, beginner friendly, solo, or group-play.
  • Nova: Lightning Damage in a small Radius around you, solo-play only, can be scary in Hardcore.
  • Static Field Support: You get to put everything to low Life, group-play only.

Note: Below the Skill trees you have a slider which you can move around to see the Skill progression!

Before Level 24 - Fireball version (Solo / Group)

This version of the Sorceress is very strong in dealing ranged damage. In combination with some defensive Skills, this results in a safe gameplay experience.

Skill Point Allocation:

  • Level 2-4 (incl. Den of Evil): Charged Bolt
  • Level 5: Save Skill Point for Level 6!
  • Level 6: Frost Nova and Static Field
  • Level 7-8: Static Field
  • Level 9: Telekinesis
  • Level 10: Frozen Armor
  • Level 11: Firebolt
  • Level 12-17: Fireball
    In this period you complete the Radament Quest in Act 2. Save the Skill Point gained there!
  • Level 18: Fireball + Teleport
  • Level 19+: Fireball
    The Skill Points gained from Izual are put into Static Field.

Before Level 24 - Nova version (Solo)

Skill Tree until Level 75

This version of the Sorceress is the best build for Leveling solo. It requires some practice - Getting close to your enemies is not for everyone!

Skill Point Allocation:

  • Level 2-4 (incl. Den of Evil): Charged Bolt
  • Level 5: Save Skill Point for Level 6!
  • Level 6: Frost Nova and Static Field
  • Level 7-9: Static Field
  • Level 10: Telekinesis
  • Level 11: Frozen Armor
  • Level 12-17: Nova
    In this period you complete the Radament Quest in Act 2. Save the Skill Point gained there!
  • Level 18: Nova + Teleport
  • Level 19+: Nova
    The Skill Points gained from Izual are put into Static Field.

Before Level 24 - Static Field version (Support)

The Sorceress is not able to kill monsters by herself past Act 1 in this version. You still deal a lot of damage with a massive Static Field Area of Effect, bringing all of them down to "1 Life".

Skill Point Allocation:

  • Level 2-4: Charged Bolt
  • Level 4 (Den of Evil): Frozen Armor
  • Level 5: Save Skill Points!
  • Level 6: Frost Nova and Static Field
  • Level 7-9: Static Field
  • Level 10: Telekinesis
  • Level 11-17: Static Field
    In this period you complete the Radament Quest in Act 2. Save the Skill Point gained there!
  • Level 18: Teleport + Static Field
  • Level 19+: Teleport
    The Skill Points gained from Izual are put into Static Field.

Level 24-75 - Pure Blizzard version

At Level 24 we are going to respec into Blizzard as our main Damage Skill. You should skip the Den of Evil in Hell in solo play until your Mercenary deals sufficient damage.

Respec Skill Allocation:

  • Telekinesis - 1 Skill Point
  • Teleport - 1 Skill Point
  • Static Field - 5 Skill Points
  • Frozen Armor - 1 Skill Point
  • Ice Bolt - 1 Skill Point
  • Ice Blast - 14 Skill Point
  • Frost Nova - 1 Skill Point
  • Glacial Spike - 1 Skill Point
  • Blizzard - 1 Skill Point

Note: If done properly, and assuming you have completed all Skill Quests in Normal, you should have 1 Skill Point remaining. This is not a mistake! It is reserved for Cold Mastery.

Level 25+ Skill Point Allocation:

  • Level 25-29: Blizzard
  • Level 30+ Blizzard + Cold Mastery
  • Level 31-43: Blizzard (Put Skill Points gained from Quests into Ice Blast)
  • Level 44-75: Max out Ice Blast, then Cold Mastery and put remaining Skill Points into Glacial Spike.

Note: Instead of focusing on Ice Blast early, you can max out Glacial Spike. This does decrease your single target damage, but increases Area of Effect damage and safety by Freezing monsters.

Level 24-75 - Blizzard / Meteor hybrid version

This version is only recommended for solo play. The goal is to remove the dependency on your Mercenary to kill unavoidable Cold Immunes. (Lord de Seis and Korlic) Splitting up the Skill Points into 2 Trees results in noticeably reduced damage on Blizzard, be aware of that!

Respec Skill Allocation:

  • Telekinesis - 1 Skill Point
  • Teleport - 1 Skill Point
  • Static Field - 5 Skill Points
  • Frozen Armor - 1 Skill Point
  • Ice Bolt - 1 Skill Point
  • Ice Blast - 14 Skill Point
  • Frost Nova - 1 Skill Point
  • Glacial Spike - 1 Skill Point
  • Blizzard - 1 Skill Point

Note: If done properly, and assuming you have completed all Skill Quests in Normal, you should have 1 Skill Point Left. This is not a mistake! It is reserved for Cold Mastery.

Level 25+ Skill Point Allocation:

  • Level 25-29: Blizzard
  • Level 30+ Blizzard + Cold Mastery
  • Level 31-43: Blizzard (Put Skill Points gained from Quests into Ice Blast)
  • Level 48-53: Fire Mastery, Fire Bolt, Fire Ball, Inferno, Blaze, and Fire Wall
  • Level 53-67: Meteor (Including Skill Points from Quests, it should be maxed out at this point)
  • Level 68-75: Cold Mastery

Note: Instead of putting Skill Points into the Fire Skill Tree while Leveling, you can choose to do a second respec BEFORE Chaos Sanctuary in Hell. You'll have to skip the Den of Evil in Hell until that point. If you choose to do so, follow the Pure Blizzard version Skill Tree until then.


Playstyle

During the Leveling phase, the Sorceress Leveling Guide employs different playstyles depending on the Skills they have access to. This section will describe the playstyle for each Skill set.

Before Level 24 - Fireball version (Solo / Group)

Until Level 6 you simply use Charged Bolt to kill monsters. Multiple projectiles of this Skill can hit a single target. Try to get close to single targets to increase your damage output on them.

At Level 6+, start weaving in Frost Nova to slow down the movement speed and Attack Speed of monsters. This makes dealing with them a lot easier. Get close to monsters to cast Static Field 2-3 times before killing them off with Charged Bolt. With increasing Skill Levels in Static Field you can keep more distance.

At Level 12 you won't use Charged Bolt anymore. Use the range and massive damage of Fire Ball to kill anything from a distance. Your main focus at this point are Elite Groups and clumped up monster groups to use the Area of Effect of Fire Ball as much as possible.

Slow down Act bosses and tanky monsters with Frost Nova and use Static Field to get them down to low Life. Finish them off with Fire Ball. Due to the low Chill duration you have to weave in Frost Nova every few seconds.

Utilize Teleport to keep your distance from your enemies and to move quickly towards your objectives. Fire Ball's biggest strength is its range, so use your mobility to your advantage!

Before Level 24 - Nova version (Solo)

Until Level 6 simply use Charged Bolt to kill monsters. Multiple bolts of this Skill can hit a single target. Try to get close to single targets to increase your damage output on them.

At Level 6+, start weaving in Frost Nova to slow down the movement speed and Attack Speed of monsters. This makes dealing with them a lot easier. Get close to monsters to cast Static Field 2-3 times before killing them off with Charged Bolt. With increasing Skill Levels in Static Field you can keep more distance.

At Level 12 you won't use Charged Bolt anymore. Use Nova to kill large groups of monsters. Due to a hidden mechanic, most monsters (except Elites and Act bosses) are put into Hit Recovery when hit by Nova. Get close to Elite Groups, slow them down with Frost Nova, weaken them with 1-2 Static Fields, and finish them off with Nova.

Nova is relatively weak against Act bosses. Use Frost Nova to keep them slowed down and burn down their Life with Static Field. When their health bar has reached a barely visible state, finish them off with Nova.

Utilize Teleport to optimize your positioning during fights and to move quickly towards your objectives. Make use of your mobility against fast moving melee monsters such as Flayers in Act 3: you can use Teleport to aggro them, teleport away, and let them run into your Nova casts.

Before Level 24 - Static Field version (Support)

The support Sorceress can be broken down very easily:
Your main task is to get into monster groups, slow them down with Frost Nova and get them to low Life with Static Field. Your party has to kill off everything that you have prepared for them with any of their powerful Area of Effect Skills (Examples: Wake of Fire on Assassin or Fissure on Druid).

When playing in an organized group, you can be tasked to make massive progress with Teleport. With a Support Sorceress, the goal is to reach Level 21-22 when your team kills Baal and get to Level 25 in The Secret Cow Level.

AftLevel 24-75 - Pure Blizzard version

Focus your effort on Elite Groups and dense monster packs. Cast Blizzard on top of them. Melee targets start moving towards you, while ranged monsters usually stay in the target area. Try to get the ranged monsters to move a little inside the Blizzard by moving away from them. They take more damage because they get hit by more Blizzard projectiles.

When you are only facing melee monsters, cast Blizzard between you and the monsters. This forces them to move through Blizzard and there is a good chance for them to get hit by multiple projectiles.

The Elite Group bosses usually survive your initial Blizzard. Focus them down with Ice Blast while Blizzard is on its global Cooldown.

Use Teleport to skip the majority of monsters Immune to Cold. You are only able to break the Immunity of a few monster types. In some cases you have no other option but to face them, like the Den of Evil, the Chaos Sanctuary (Lord de Seis), the Ancients (Korlic) and on Wave 2 in the Throne of Destruction.

An Act 2 Mercenary equipped with a decent Weapon can usually deal with these obstacles in solo play. Use the Might version to increase his damage even further. You don't benefit much from Holy Freeze as a Cold Damage build. Use the Mercenary bug to make him not targetable by melee monsters (and some ranged monsters), and provide him with a Weapon with at least 200+ Maximum Damage (Insight). Use Static Field to reduce their Life to the minimum of 50% and reposition your Mercenary with Teleport. When only the Cold Immune monster is alive, use Telekinesis to stun them (This does not work on Korlic).

After Level 24 - Blizzard / Meteor hybrid version

Focus your effort on Elite Groups and dense monster packs. Cast Blizzard on top of them. Melee targets start moving towards you, while ranged monsters usually stay in the target area. Try to get the ranged monsters to move a little inside the Blizzard by moving away from them. They take more damage because they get hit by more Blizzard projectiles.

When you are only facing melee monsters, cast Blizzard between you and the monsters. This forces them to move through Blizzard and there is a good chance for them to get hit by multiple projectiles.

The Elite Group bosses usually survive your initial Blizzard. Focus them down with Ice Blast while Blizzard is on its global Cooldown.

Use Teleport to skip the majority of monsters Immune to Cold. You are only able to break the Immunity of very few monster types. In some cases you have no other option but to face them, for example in the Den of Evil, the Chaos Sanctuary (Lord de Seis), the Ancients (Korlic) and on Wave 2 in the Throne of Destruction.

An Act 2 Mercenary equipped with a decent Weapon can usually deal with these obstacles in solo play. Use the Might version to increase his damage even further. You don't benefit much from Holy Freeze as a Cold Damage build. Use the Mercenary bug to make him not targetable by melee monsters (and some ranged monsters), and provide him with a Weapon with at least 200+ Maximum Damage. Use Static Field to reduce their Life to the minimum of 50% and reposition your Mercenary with Teleport. When only the Cold Immune monster is alive, you can use Telekinesis to stun them (This does not work on Korlic).

This version is well-equipped to deal with unavoidable Cold Immunes (Den of Evil, the Chaos Sanctuary (Lord de Seis), the Ancient's (Korlic) and on wave 2 in the Throne of Destruction) by itself. Use the combination of Static Field and your Wand of Lower Resistance to reduce their Life, then kill them off with Meteor. Cast Meteor on top of slow moving targets like Zombies. Against faster moving monsters, you need to cast Meteor between you and the monster. When executed well, they get hit by the Meteor impact. This playstyle takes some getting used to, but it serves you well. If you don't have access to Spirit use Leaf while you are casting Meteor for its +3 to Fire Skills!


Assembling the Build

This guide only uses items you can easily get during your playthrough. In this section, we show you where and why you get these items.
Warning: When we are talking about Socketed items for Runewords, be aware that the vendors can sell magic items with 2 Sockets. Runewords do NOT work in Magic Items!

Wand of the Apprentice
Where?
- Buy the Wand from Akara in Normal Act 1.
Why?
- Cast Rate is very important for every Sorceress.

Wand of the Magus
Where?
- Buy the Wand from Ormus in Normal Act 3.
Why?
- Cast Rate is very important for every Sorceress.

Stealth:
Where?
- Buy a 2 Socket Body Armor from Charsi in Normal Act 1.
- Find the Runes from The Countess in Normal Act 1, The Forgotten Tower (Black Marsh).
Why?
- Stealth is arguably the strongest Runeword, as we are using it on literally every Leveling Guide.
- 25% Faster Cast Rate, 25 % Faster Run / Walk and 25% Faster Hit Recovery bring significant Quality of Life and this Body Armor should not be replaced until the end of this guide.

Leaf Short Staff:
Where?
- You can buy a Short Staff from Akara in Normal Act 1. The base can have +3 to Fire Ball here.
- Find the Runes from The Countess in Normal Act 1.
Why?
- +3 to Fire Skills does apply to both Fireball and Meteor.

Gemmed Cap:
Where?
- Buy a 2 Socket Helmet from Charsi in Normal Act 1.
- Find the Runes from The Countess in Normal Act 1, The Forgotten Tower (Black Marsh).
Why?
- Fire Resist is a great asset until you gain access to Lore.

Ancients' Pledge Kite Shield:
Where?
- Buy a Kite Shield or Large Shield from Farah in Normal Act 2.
- Use the Runes you receive as a Quest reward from Act 5, Quest 2.
Why?
- Ancient's Pledge provides a large amount of Resistances, which makes us extremely tanky.

Spirit Crystal Sword:
Where?
- Find a Crystal Sword in The Secret Cow Level and use the Sockets reward from Act 5 Quest 1.
- You can find the Runes from The Countess in Nightmare Act 1, The Forgotten Tower (Black Marsh).
Why?
- Spirit provides you with +2 to All Skills, Mana, Faster Hit Recovery and Faster Cast Rate.

Lore Cap:
Where?
- Buy a Cap or Skull Cap from Charsi in Normal Act 1.
- You can find the Runes from The Countess in Nightmare Act 1, The Forgotten Tower (Black Marsh).
Why?
Lore provides +1 to All Skills as well as Lightning Resist +30%, which makes this Helmet a strong offensive and defensive option for this item slot. The +2 to Mana after each Kill helps you manage your Mana costs.

Bone Wand of Lower Resistance:
Where?
- Buy Bone Wand of Lower Resistance from Malah in Normal Act 5, Akara in Nightmare Act 1, or Drognan in Nightmare Act 2. A minimum Character Level of 30 is required.
Why?
- Lower Resist is very important for this build to get past some Cold Immunes monsters you have to face in Hell.
- You can also use Lower Resist to increase your damage against tanky monsters and especially on Act bosses.
Tip: Buy the Bone Wand of Lower Resistance before you hit Level 36. The Wand will have a Level requirement of 36 which means they appear with a red background in the vendor screen. It speeds up the process of shopping for it a lot!

Amber Heavy Boots:
Where?
- Buy Boots with 20% Faster Run / Walk and Resistances from Charsi or Gheed in Nightmare Act 1.
Why?
- Resistances help you stay alive easier. Lightning and Fire Resist are your priorities!

Garnet Belt of the Colossus:
Where?
- Buy a Belt with Life and Resistances from Charsi or Gheed in Nightmare Act 1.
Why?
- Resistances help you stay alive easier. Lightning and Fire Resist are your priorities!

Garnet Heavy Gloves:
Where?
- Buy Gloves with Resistances from Charsi or Gheed in Nightmare Act 1.
Why?
- Resistances help you stay alive easier. Lightning and Fire Resist are your priorities!

Insight:
Where?
- You can find a 4 Socket Polearm while playing through Nightmare.
- You can find the Runes from The Countess in Nightmare Act 1, The Forgotten Tower (Black Marsh).
Why?
- The Sorceress benefits from the Mana Regeneration from meditation Aura.

Attributes

Strength
We allocate enough to Strength to equip all of our gear.

Vitality
After you put your points into Strength and Dexterity, make sure to check if it is recommended to put Stat Points into Energy. Meet the suggested amount of Energy and put any remaining Stat Points into Vitality.

Dexterity
We allocate enough to Dexterity to equip all of our gear.

Energy
In this build we highly recommend putting 10 Stat Points into Energy spread over the first couple Levels. After the respec you don't need to add any Energy.

Breakpoints

For more information on the mechanics involved, check out our in-depth article on Breakpoints.

All builds rely on specific Breakpoints for effectiveness throughout the game. Meeting Breakpoints for Cast Rate, Hit Recovery, and Block Rate increases the rate of casting spells, recovering from big damage, and block by 1 Frame per Breakpoint.


Faster Cast Rate (FCR)
Faster Cast Rate controls how fast our Character casts spells. In this build, we aim for 63% Faster Cast Rate, which is achieved with the suggested gear. Note: Faster Cast Rate only controls the animation speed of the Character, and not any internal or global Cooldowns your spells have.

Cast Rate Breakpoint

Increased Attack Speed (IAS)
We do not target a specific Attack Speed Breakpoint. We do not rely on attacks to deal Damage.

Faster Hit Recovery (FHR)
Faster Hit Recovery controls how fast our Character finishes the Hit Recovery animation. With Spirit Crystal Sword and Stealth, we reach 80% Faster Hit Recovery. The Breakpoint at 86% is reachable through +x% Faster Hit Recovery on Belt, Boots or Charms.

Hit Recovery Breakpoint

Faster Block Rate (FBR)
We do not target a specific Block Rate Breakpoint. We do not rely on Chance to Block in this build.

Faster Run Walk (FRW)
There are no Breakpoints for Faster Run / Walk. With the recommended gear, you reach 45% Faster Run / Walk. Please refer to Run / Walk Mechanics for more details.

Hardcore

All of our Leveling Guides are viable for Hardcore.

Changes to consider:

  • Over Level before you enter Nightmare / Hell. Suggested Target Levels are ~38-40 for Nightmare and 65+ for Hell.
  • Make sure to have your Cold, Fire, and Lightning Resist capped at 75% when you enter Nightmare and Hell. The easy way to check this is to enter the difficulty you want to play and open your Character screen.
    • We recommend farming Flayer Jungle or The Secret Cow Level in Nightmare for Charms. They make it easy to cap your Resistances.

Gear Options

With a shared stash now available and the fact that this might not be your first Character, we want to give you some gear options that can improve your leveling experience a lot!

  • Skin of the Vipermagi is the best Body Armor you can equip on any caster for leveling.
  • Magefist gives you 20% Faster Cast Rate.
  • A rare Amulet with +x to Sorceress Skills or +x to Cold Skills is very powerful. Unique options for the Amulet are The Eye of Etlich and later a Maras Kaleidoscope.
  • Hsarus' Iron Heel and Sander's Riprap are strong options for the Boots slot. Both provide you with Faster Run / Walk and are very common drops.
  • The Stone of Jordan provides you with +1 to All Skills, which scales our damage up significantly. It's a rather expensive option, but if you have one, feel free to put it on!
  • Splendor and Lidless Wall can be really nice options for the Offhand if you can get high Resistances without the help of Ancient's Pledge.
  • A Rare Circlet with +x% Faster Cast Rate and +x to Sorceress Skills or +x to Cold Skills can be an option to hit the Breakpoint at 105% Faster Cast Rate.

Farming Spots at Level 75+

The areas below are well suited for this build to farm efficiently. While this build can also farm other areas, we’ve selected these specific areas to make the most use of the build’s strengths. Please take special note of the danger level, clear speed, item types, and Immunities that define these areas.

Act 1:

AreaDangerRewardsImmunities
MausoleumLowAll item types
Max Area Level
Leveling
Lightning
The Countess
(Forgotten Tower Level 5)
MediumRunes
Key of Terror
Fire, Cold
The PitMediumAll item types
Max Area Level
Leveling
Fire, Lightning, Cold
Andariel
(Catacombs Level 4)
LowUniques
Sets
Jewelry
The Secret Cow LevelMediumRunes
Runeword Bases
Charms / Gems / Jewels

Act 2:

AreaDangerRewardsImmunities
Ancient TunnelsMediumAll item types
Max Area Level
Leveling
Magic, Fire, Lightning, Cold
Arcane Sanctuary
(Specters/Super Chests)
MediumRunes
Charms / Gems / Jewels
Jewelry
Physical, Fire, Cold
Summoner
(Arcane Sanctuary)
LowKey of Hate

Act 3:

AreaDangerRewardsImmunities
Lower KurastLowRunes
Runeword Bases
Charms / Gems / Jewels
Jewelry
Fire, Lightning
TravincalHighGearing
Runes
Charms / Gems / Jewels
Gold
Fire, Lightning, Cold
Mephisto
(Durance of Hate Level 3)
MediumUniques
Sets

Act 5:

AreaDangerRewardsImmunities
Pindleskin
(Nihlathak's Temple)
HighGearing
Gold
Leveling
Poison

Gear Progression

Nova <Level 24

Early on you can get a Short Staff with +2 or 3 to Charged Bolt. When you hit Level 12 switch to Wand of the Apprentice. At Level 21 you can get a Yew Wand of the Magus in Act 3.

On Rings and Amulets your main priority is Faster Cast Rate, so you can reach the Breakpoint at 63% Faster Cast Rate. Other useful stats are Life, Resistances, Magic Find, and Mana.

During the early Levels, you need to keep an eye on your Stamina usage. Make sure to always have some Stamina Potions in your inventory. They give you infinite Stamina for 30 seconds. This duration stacks, so you can spam some at the Vendor. You lose the duration on death or when using Save & Exit.

At Level 17 you want to equip your Stealth immediately. Use the Runes from Quest 2 Act 5 to build your Ancients' Pledge Kite Shield and equip it at Level 21.
A Helmet with Ral Runes makes surviving the primary damage in Act 4 type easier and is still useful until you get to Nightmare.

Keep a Tome of Town Portal and Tome of Identify in your inventory for the full leveling process.

Fireball <Level 24

Early on you can get a Short Staff with +2 or 3 to Charged Bolt. When you hit Level 12 switch to Wand of the Apprentice. At Level 21 you can get a Yew Wand of the Magus in Act 3.

On Rings and Amulets your main priority is Faster Cast Rate, so you can reach the Breakpoint at 63% Faster Cast Rate. Other useful stats are Life, Resistances, Magic Find, and Mana.

During the early Levels, you need to keep an eye on your Stamina usage. Make sure to always have some Stamina Potions in your inventory. They give you infinite Stamina for 30 seconds. This duration stacks, so you can spam some at the Vendor. You lose the Duration on death or when using Save & Exit.

At Level 17 you want to equip your Stealth immediately. Use the Runes from Quest 2 Act 5 to build your Ancients' Pledge Kite Shield and equip it at Level 21. Another option is to use Leaf to increase our damage from Fireball.

A Helmet with Ral Runes makes surviving the primary damage of Act 4 type easier and is still useful until you get to Nightmare.

Keep a Tome of Town Portal and Tome of Identify in your inventory for the full leveling process.

Support <Level 24

Early on you can get a Short Staff with +2 or 3 to Charged Bolt. When you hit Level 12 you will switch to Wand of the Apprentice. At Level 21 you can get a Yew Wand of the Magus in Act 3.

On Rings and Amulets your main priority is Faster Cast Rate, so you can reach the Breakpoint at 63% Faster Cast Rate. Other useful stats are Life, Resistances, Magic Find, and Mana.

During the early Levels, you need to keep an eye on your Stamina usage. Make sure to always have some Stamina Potions in your inventory. They give you infinite Stamina for 30 seconds. This duration stacks, so you can spam some at the Vendor. You lose the duration on death or when using Save & Exit.

At Level 17 you want to equip your Stealth immediately. Use the Runes from Quest 2 Act 5 to build your Ancients' Pledge Kite Shield and equip it at Level 21.

A Helmet with Ral Runes makes surviving the primary Damage of Act 4 type easier and is still useful until you get to Nightmare.

Keep a Tome of Town Portal and Tome of Identify in your inventory for the full leveling process.

Blizzard >Level 24

In Nightmare, you gear up a lot in Act 1. Shop for Garnet Heavy Gloves, Amber Heavy Boots, and Garnet Belt of the Colossus.

Start farming The Countess for the Runes to equip yourself with Spirit, and Lore.

Good Rings and Amulets are not easy to come by. With a Spirit Crystal Sword that at least has 28% Faster Cast Rate, you only need one Ring or Amulet with Faster Cast Rate. Look for Resistances on your other jewelry slots.

Keep a Bone Wand of Lower Resistance in your secondary Weapon slot to use against tanky monsters. Be aware that you will not have your Resistances from Ancient's Pledge.

Insight on your Mercenary can become a really nice increase in Quality of Life (This item is "ladder only"!). Look for a Polearm Weapon with high maximum damage in Single Player. He will be responsible for killing Cold Immunes for you that you have to kill for progression. Equip him a Helmet and a Body Armor with + xx% Resistances to give him the best chances of survival.

Hybrid >Level 24

In Nightmare, you gear up a lot in Act 1. Shop for Garnet Heavy Gloves, Amber Heavy Boots, and Garnet Belt of the Colossus.

Start farming The Countess to equip yourself with Spirit, Lore.

Good Rings and Amulets are not easy to come by. With a Spirit that has at least 28% Faster Cast Rate, you only need one Ring or Amulet with Faster Cast Rate. Look for Resistances on the other slots.

Keep a Bone Wand of Lower Resistance in your secondary Weapon slot to use against tanky monsters.

Against Cold Immunes you can equip Leaf in this version to boost the damage to Meteor. Be aware that you will not have your Resistances from Ancient's Pledge.

Insight on your Mercenary can become a really nice increase in Quality of Life (This item is "ladder only"!). Look for a Weapon with high maximum Damage in Single Player. Equip him a Helmet and a Body Armor with + xx% Resistances to give him the best chances of survival.


Video Guide

Coming soon.


Summary

  • Farm The Countess in Normal and Nightmare for the key Runewords. Be careful with the item bases you buy from the vendors. Runewords do NOT work in Magic Items!
  • Static Field is a very powerful tool to reduce monster Life quickly.
  • Fireball is a beginner-friendly long range Skill.
  • Nova needs a little more practice, but is an effective alternative early on.
  • Blizzard is your main Leveling Skill starting at Level 24.
  • Faster Cast Rate is very important! Prioritize reaching the Breakpoints at 37% and 63% Faster Cast Rate.
  • Use Teleport to reposition yourself and to skip Cold Immunes.
  • Use Bone Wand of Lower Resistance against tanky monsters.
  • Meteor or your Mercenary deals with the Cold Immunes you have to kill.

Guide by Teo1904

We hope the Sorceress Leveling Guide helps you to get to your endgame build of choice. As one of the most iconic Skills Blizzard can deal with almost everything the game throws at you.

Good luck!