Lightning Sentry Assassin Guide

Lightning Sentry Assassin Guide

Introduction

Are you looking for relaxing gameplay style, massive damage output and no danger to your Character? Look no further than this beginner-friendly Lightning Sentry Assassin guide!
The Lightning Sentry / Death Sentry Assassin aka "Trapsin" is THE staple Assassin build. Lay down your Traps from a distance and watch them as they attack your enemies, even when they are off-screen. It doesn't get much easier than that! With 3 damage types in total (Lightning, Fire, Physical) she can handle almost anything.
With the Lightning Damage of Lightning Sentry and the domino effect of Death Sentry's Corpse Explosion the Assassin can plow through massive monster groups in no time. The only thing you need to worry about is killing the first few monsters to set up the domino effect, and Death Sentry deals with the rest.
Her high mobility through Burst of Speed and Teleport make the Trapsin a real joy to play.


Ideal Standard Variant
Lightning Sentry
Death Sentry
Teleport
Burst of Speed

This build guide assumes you have a Character at Level 75 before transitioning to it. It follows the progression of our Assassin Leveling Guide and our General Leveling Strategies to reach Level 75.

Very Tanky ✔
High Mobility ✔
Low Complexity ✔

Beginner Friendly ✔
Low Entry Budget Option ✔

❌ Lightning Immunities
Best in Slot is expensive
Build Up Time For Damage
Bad Act Boss Farmer Early On
Requires Infinity For High Damage



Skill Tree

The Lightning Sentry Assassin has straight-forward Skill Point allocations.

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast

Max out the following Skills in this order:
1. Lightning Sentry
2. Death Sentry
3. Shock Web
4. Charged Bolt Sentry
5. Fireblast

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Damage Skills

Lightning Sentry* is the primary Damage Skill of this build. The Assassin lays down a Trap that shoots a piercing Lightning Bolt in the direction of its closest target, dealing Lightning Damage to every monster in its path. You can have a total of 5 Traps active at a time.

Death Sentry* complements the damage of Lightning Sentry by using Corpse Explosion, which causes nearby corpses to explode, dealing Fire and Physical Damage.

Shock Web*: In situations where you have a lot of time to set up your Traps, this Skill can be used for additional damage. Only hits a target once per second due to Next Hit Delay.

Fire Blast* deals Fire Damage in an area around the projectile when it lands. Use this to kill monster which are Immune to Lightning and Physical Damage.

* Increased Attack Speed Skills (IAS)
* Skills that do NOT utilize either FCR or IAS

Utility Skills

Burst of Speed* provides you with a massive movement speed and Attack Speed buff. This increases your mobility and the rate at which you lay your Traps.

Mindblast* stuns your enemies in a small squared shape area around your cursor and has a % chance to convert enemies hit. Converted enemies fight alongside you for a short period of time.

Cloak of Shadows* can be a real lifesaver. For a period of time, the area around the Assassin becomes extremely dark and blinds enemies. This drastically decreases their aggro range and their Defense.

Weapon Block* provides an alternative way to block attacks when dual-wielding Claws.

Shadow Master* randomly uses Skills from the Assassin's Skill Tree. The Skills don't have to be allocated by your Character. Due to the scaling of its Skill Levels used by the Shadow, this decreases your damage output.

Teleport* lets you cover large distances over almost any gap and wall on the map's immediately when cast. Your Character gets relocated to your cursor in any legitimate target location on your screen.

* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either FCR or IAS


Attributes

Strength
In this build, we allocate enough Stat Points to Strength to equip all of our gear. Be mindful of how much Strength your gear needs and how much it provides when equipped.

Vitality
After you put your points into Strength and Dexterity, make check if it is recommended to put Stat Points into Energy. After acquiring suggested amount of Energy, put any remaining Stat Points into Vitality

Dexterity
In this build, we allocate enough Dexterity to equip all of our gear. Be mindful on how much Dexterity your gear needs and how much it provides when equipped.


Energy
In this build, we don't put any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.


Miscellaneous

Gear Options

While every Stat in the Desirable Stats column is useful for this Build, we highlighted the Priority Stats in Teal so you can review the recommended Items and more easily identify the Most Important Stats on them.
Hover over any Item in the Item Options to see a pop-out with the full Item description.

Gear/Base Notes:

1) These claws ideally have low requirements. Greater Talons and Greater Claws are the best.
2) Weapon Block requires you to dual wield Claws.

SlotItem OptionsDesirable Stats
WeaponCunning Greater Talons1
Heart of the Oak Flail
Wizardspike
Bartuc's Cut-Throat
Suicide Branch
Spirit Crystal Sword
+x to All Skills
+x to Trap Skills [Assassin Only]
+ to Assassin Skills

+x% Increased Attack Speed
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Lightning Sentry [Assassin Only]
+x to Death Sentry[Assassin Only]
+x to Weapon Block [Assassin Only]2
All Resistances +x
Socketed [x]
Off-HandCunning Greater Talons1
Spirit Monarch
Stormshield
Rhyme Bone Shield
Lidless Wall
+x to All Skills
+x to Trap Skills [Assassin Only]
+ to Assassin Skills

+x% Increased Attack Speed
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Lightning Sentry [Assassin Only]
+x to Death Sentry[Assassin Only]
+x to Weapon Block [Assassin Only]2
Elemental Resist +x%
All Resistances +x
Damage Reduced by x%
Cannot Be Frozen
Socketed [x]
Weapon-SwapCall to Arms Crystal Sword
Bone Wand of Lower Resistance
Battle Staff of Teleportation
+x to All Skills
+x to battlecommand
+x to battleorders
Level x Lower Resist [x/x Charges]
Level x Teleport [x/x Charges]
Off-Hand-SwapSpirit Monarch+x to All Skills
HelmetsCunning Circlet of the Magus
Death Hood Circlet
Carrion Visor Circlet
Harlequin Crest
Crown of Ages
Lore Cap
Tarnhelm
Peasant Crown
Rockstopper
+x to All Skills
+x to Trap Skills [Assassin Only]
+x to Assassin Skills

+x% Faster Run/Walk
+x% Faster Cast Rate
+x to Strength
+x to Dexterity
+x Life
Elemental Resist +x%
All Resistances +x
Damage Reduced by x%
Socketed [x]
Body ArmorEnigma Mage Plate
Treachery
Smoke Studded Leather
Skin of the Vipermagi
Skullder's Ire
Stealth
+x to All Skills
+x to Assassin Skills

+x% Faster Run/Walk
+x% Increased Attack Speed
+x% Faster Cast Rate
+x to Strength
+x Life
Elemental Resist +x%
All Resistances +x
x% Better Chance of Getting Magic Items
Socketed [x]
GlovesMagefist
Trang-Oul's Claws
Chance Guards
Cobalt Heavy Gloves of Alacrity
+x% Faster Cast Rate
+x% Increased Attack Speed
Elemental Resist +x%
All Resistances +x
BeltsArachnid Mesh
Goldwrap
String of Ears
Verdungo's Hearty Cord
Garnet Belt of the Squid
+x to All Skills
+x% Faster Cast Rate
+x% Increased Attack Speed
+x Life
Damage Reduced by x%
x% Better Chance of Getting Magic Items
BootsAldur's Advance
War Traveler
Waterwalk
Natalya's Soul
Sandstorm Trek
+x% Faster Run/Walk
+x% Faster Hit Recovery
+x Life
Elemental Resist +x%
AmuletsMara's Kaleidoscope Amulet
Cunning Amulet of the Whale
Cunning Amulet of the Apprentice
Havoc Heart Amulet
Stone Wing Amulet
Order Eye Amulet
+x to All Skills
+x to Trap Skills [Assassin Only]
+x to Assassin Skills
+x% Faster Cast Rate
+x to Strength
+x to Dexterity
+x Life
Elemental Resist +x%
All Resistances +x
x% Better Chance of Getting Magic Items
RingsThe Stone of Jordan Ring
Bul-Kathos' Wedding Band
Nagelring Ring
Fortuitous Ring of Fortune
+x to All Skills
+x% Faster Cast Rate
+x to Strength
+x to Dexterity
+x Life
Elemental Resist +x%
All Resistances +x
x% Better Chance of Getting Magic Items
CharmsEntrapping Grand Charm of Vita
Lapis Grand Charm of Life
Ruby Large Charm
Shimmering Small Charm of Vita
Ruby Small Charm of Good Luck
Sapphire Small Charm of Good Luck
Small Charm of Sustenance

+1 to Traps (Assassin) Grand Charm
+ Life
+ xx% Faster Hit Recovery
+ xx % Faster Run / Walk
+ Maximum Damage
Elemental Resist +xx%
+x to Attribute
Unique CharmsAnnihilus
Hellfiretorch (Assassin)
+xx to all Attributes
All Resistances +xx

Farming Spots

The areas below are well suited for this build to farm efficiently. While this build can also farm other areas, we’ve selected these specific areas to make the most use of the build’s strengths. Please take special note of the danger level, clear speed, item types, and Immunities that define these areas.

Anything that has a in the "Starter" column can be farmed with the Starter Variant.
While there are other Farming Spots in the game, some Builds struggle to efficiently farm those Areas. This may be because the Monsters in the Area are Immune to your primary Damage type, or the Build lacks mobility to quickly progress to its objectives.

Act 1:

AreaStarterDangerRewardsImmunities
The Countess
(Forgotten Tower Level 5)
MediumRunes
Key of Terror
Fire, Cold
Andariel
(Catacombs Level 4)
LowUniques
Sets
Jewelry
The Secret Cow LevelMediumRunes
Runeword Bases
Charms / Gems / Jewels

Act 2:

AreaStarterDangerRewardsImmunities
Arcane Sanctuary
(Specters/Super Chests)
MediumRunes
Charms / Gems / Jewels
Jewelry
Physical, Fire, Cold
Summoner
(Arcane Sanctuary)
LowKey of Hate

Act 3:

AreaStarterDangerRewardsImmunities
Mephisto
(Durance of Hate Level 3)
MediumUniques
Sets

Act 4:

AreaStarterDangerRewardsImmunities
Chaos Sanctuary-HighAll item types
Max Area Level
Leveling
Fire, Lightning, Cold
Diablo
(Chaos Sanctuary)
-MediumUniques
Sets
Leveling (Level 97-99)

Act 5:

AreaStarterDangerRewardsImmunities
Eldritch the Rectifier
(Frigid Highland)
LowGearing
Gold
Leveling
Cold
Shenk the Overseer
(Bloody Foothills)
MediumGearing
Gold
Leveling
Cold
Pindleskin
(Nihlathak's Temple)
HighGearing
Gold
Leveling
Poison
Nihlathak
(Halls of Vaught)
-HighKey of Destruction
Leveling
(Level 97-99)
Fire, Lightning, Cold or none
(Depends on his Affixes)
Worldstone Keep / Throne of Destruction-HighAll item types
Max Area Level
Leveling
Physical, Magic, Fire, Lightning, Cold, Poison
(Depends on monster spawns)
Baal / Waves
(Worldstone Chamber /
Throne of Destruction)
-HighUniques
Sets
Max Area Level
Leveling
(Baal for Level 97-99)
Magic, Fire, Cold, Poison
(on Waves)

Mercenary

Your Mercenary is crucial to the overall success of your build. They can serve as a front line tank, bringing a pivotal Aura to your arsenal, or employing Physical Damage to kill monsters with an Immunity to your skill set.

Act 2 Desert Mercenary
The Act 2 Desert Mercenary can be hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura will activate once the Mercenary has engaged in combat and will remain active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Holy Freeze Infinity

Infinity, Holy Freeze
We recommend using the Holy Freeze Aura version, as it provides us with a large amount of Crowd Control. We are not relying on the Mercenary dealing damage, and we benefit from the Physical Damage increase of the Might Aura.
Infinity provides us with a massive damage boost as it reduces the enemies Resistances and Defense from its Conviction Aura. This Aura is also capable of breaking some Immunities, which is explained in detail in our Immunities guide.

Gear Progression:

Early-GameMid-GameEnd-Game
Insight
(Any Polearm)
Insight
(Elite Polearm)
Infinity Thresher
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Body Armor, 700++ Base Defense)
Any Helmet
with Resistance / Life
Tal Rasha's Horadric CrestAndariel’s Visage
(Ethereal)

The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. To help survive various scenarios, remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions. This is especially useful against Act bosses, which have a Cold or Poison based attack.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act for an increasing cost, capping at 50,000 Gold. Keep that in mind, especially in the early game, when deciding if reviving the Mercenary is currently worth the cost. Ethereal items are especially powerful on the Mercenary as they have increased stats, and they don't lose any Durability when equipped on them.

Playstyle

General:

  • Buff yourself with Burst of Speed and run to the farming location of your choice. Keep it up at all times!
  • If skilled, summon your Shadow Master. It acts as a meat shield and uses random Skills from the Assassin's Skill Tree. Alternatively, you can summon it as a decoy to get out of scary situations.

For High Density farming:

  • To deal your damage effectively you want to cast up to 5 Lightning Sentrys preferably stacked on top of each other so they all attack in the same direction. As soon as the first 1-2 targets of the Lightning Sentry are dead, you cast 1-2 Death Sentrys for their Corpse Explosion.
  • If you are getting overwhelmed by the sheer amount of enemies, you can use Mindblast to Stun and potentially convert close up monsters to redirect aggro. Against ranged monsters, lead with Cloak of Shadows which blinds every enemy in range, reducing the amount of ranged attacks they use.

For Single Target farming:

  • To deal maximum amounts of damage, put 5 Lightning Sentrys on top of your target. Creating a minimal distance between your Traps and the monster leads to a higher chance to hit the monster when it moves around.
  • While the Lightning Sentrys are using up their 10 hits, you have time to add either Fire Blast to provide additional damage.

Quick note for Baal Waves:

  • Only cast 4 Lightning Sentrys on a side or behind the position in which the waves spawn and 1 Death Sentry far enough away, so it doesn't use its Lightning Skill. This way the 4 Lightning Sentry can target down a monster from the waves and Death Sentry starts casting Corpse Explosion right away. This preserves all of its hits for Corpse Explosion.

Immunities:

  • Before you have access to Infinity you rely on Lower Resist from your Bone Wand of Lower Resistance to break monsters that are Immune to Lightning.

Lategame:

  • Start your runs by buffing yourself with Battle Command 2 times and afterwards with Battle Orders from Call to Arms.
  • Switch to the Weapon Swap with the most + to Skills for Burst of Speed and cast it.
  • Make sure to position your Mercenary to apply his Conviction Aura from his Infinity to every monster that you’re currently fighting.

Breakpoints

For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

All builds rely on specific Breakpoints for effectiveness throughout the game. Meeting Breakpoints for Cast Rate, Hit Recovery, and Block Rate increases the rate of casting spells, recovering from big Damage, and block by 1 Frame per Breakpoint.

Faster Cast Rate (FCR)
Faster Cast Rate controls how fast our Character casts Spells. In this build we aim for 102% Faster Cast Rate, which is achieved with the suggested gear. Note: Faster Cast Rate only controls the animation speed of the Character, and not any internal or global Cooldowns your spells have.

Cast Rate Breakpoints

Increased Attack Speed (IAS)
Increased Attack Speed controls how fast our Character can set traps. In this build, we aim for the 51% Increased Attack Speed, which is achieved with the suggested Gear and Skills. Note: Using other weapon bases requires different Increased Attack Speed to have the same effect. Please consult the d2planner to determine what values your alternative base requires.

Attack Speed Breakpoints

Faster Hit Recovery (FHR)
Faster Hit Recovery controls how fast our Character finishes the Hit Recovery animation. In this build we aim for 48% Faster Hit Recovery, which is achieved with the suggested gear and Charms.

Hit Recovery Breakpoints

Faster Block Rate (FBR)
We do not target a specific Block Rate Breakpoint. We do not rely on Chance to Block in this build.

Block Rate Breakpoints

Faster Run Walk (FRW)
There are no Breakpoints for Faster Run / Walk. With the recommended gear and Skills, you reach 145% Faster Run / Walk. Please refer to Run / Walk Mechanics for more details.

Hardcore

For all Hardcore gameplay, your primary concern is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.

This build can become Hardcore viable with key changes to the Skills, Stat Point allocation, and items. Review the changes below before building this character, as they may differ significantly from the normal build.

Stat Point changes:

  • Put enough Stat Points into Dexterity to reach 75% Chance to Block.

Item changes:

  • Equip a Stormshield with an Eld Rune for maximum Chance to Block and Reduced Damage by x%.
  • Hit +65% Faster Cast Rate with Magefist, Arachnid Mesh, a +20% Faster Cast Rare Circlet, and a +10% Faster Cast Rate Amulet.
  • If no +6 to Lightning Sentry claws are available, use Heart of the Oak Flail instead to reach the Breakpoint at +102% Faster Cast Rate.
  • 1 Ber Rune in your Helmet gets you to Reduced Damage by 50%.

Build Variants

Starter

Setup
To start off the Lightning Sentry Assassin, not much is needed. With a Bone Wand of Lower Resistance (obtainable from Drognan in Act 2 Nightmare) to break Lightning Immunes, you are pretty much set. Apart from this you are looking for items that give you additional Skill Points, Increased Attack Speed and Stats like Life and Resistances. The gear setup on the right represents realistic gear which is obtained and used in the Assassin Leveling Guide.

Mercenary
The Mercenary can help you out with your Mana consumption and tank / kill enemies that are Immune to your damage sources. Equipping him with Resistances, Life and an Insight Partizan will make him fairly durable.

Skills
The Lightning Sentry Assassin has straight-forward Skill Point allocations.

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast

Max out the following Skills in this order:
1. Lightning Sentry
2. Death Sentry
3. Shock Web
4. Charged Bolt Sentry

Attributes
Add enough Strength to wear your gear, and put any remaining Stat Points into Vitality.

Mobility

Setup
This variant is built around maximum mobility while sacrificing as little damage as possible. Enigma Mage Plate is a staple part of all variants, providing us with Teleport. To hit the Breakpoint at 102% Faster Cast Rate, we use the combination of a rare Circlet with +20% Faster Cast Rate, an Amulet with +10% Faster Cast Rate, a Spirit Monarch with at least +32% Faster Cast Rate, Magefist, and Arachnid Mesh. Capping out your Resistances might be difficult here. The Helmet, Amulet and Charms as well as Jewels with All Resist +xx in your Claw can help you out. Um Runes in your Helmet are also a possibility.

Mercenary
The Lightning Sentry Assassin requires a Mercenary with Infinity Thresher to be fully functional. With Fortitude Sacred Armor and Andariel's Visage he is capable of killing anything that is Immune to your Traps.

Skills
The Lightning Sentry Assassin has straight-forward Skill Point allocations.

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast

Max out the following Skills in this order:
1. Lightning Sentry
2. Death Sentry
3. Shock Web
4. Charged Bolt Sentry
5. Fireblast

Remaining Skill Points are put into Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Attributes
Add enough Strength and Dexterity to wear your gear, and put any remaining Stat Points into Vitality.

Standard

Setup
You want the maximum damage possible for this build? We'll sacrifice a single Cast Rate Breakpoint, dual wield Claws with +6 to Lightning Sentry, increasing your damage significantly. Additionally, a Circlet and Amulet with +3 to Traps (Assassin) are used to reach the highest Skill Level and damage possible. These Claws are shoppable at Anya in Nightmare or Hell, Act 5.
Note: Griffon's Eye and the Rainbow Facet are not an option to increase our damage. The +x % to Lightning Skill Damage and -x% to Enemy Lightning Resistance only apply if your Character deals the damage type itself. Traps count as minions and do not get these damage benefits!

Mercenary
The Lightning Sentry Assassin requires a Mercenary with Infinity Thresher to be fully functional. With Fortitude Sacred Armor and Andariel's Visage he is capable of killing anything that is Immune to your Traps.

Skills
The Lightning Sentry Assassin has straight-forward Skill Point allocations.

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast

Max out the following Skills in this order:
1. Lightning Sentry
2. Death Sentry
3. Shock Web
4. Charged Bolt Sentry
5. Fireblast

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Attributes
Add enough Strength and Dexterity to wear your gear, and put any remaining Stat Points into Vitality.

Magic Find

Setup
This variant combines the mobility of +102% Faster Cast Rate, decent damage, and as much Magic Find as possible to farm the recommended areas. Use Entrapping Grand Charm of Vita over Ruby Small Charm of Good Luck in high player count scenarios. When you are farming solo, you can use as many Ruby Small Charm of Good Luck as you want to increase your Magic Find.
Heart of the Oak Flail, Spirit Monarch, an Amulet with +10% Faster Cast Rate, and Arachnid Mesh are used to reach the Breakpoint at 102% Faster Cast Rate. War Traveler, Fortuitous Ring of Fortune, Chance Guards, and Harlequin Crest are equipped for optimal Magic Find.
Warning: Be aware of your Resistances!

Mercenary
The Lightning Sentry Assassin requires a Mercenary with Infinity Thresher to be fully functional. With Fortitude Sacred Armor and Andariel's Visage he is capable of killing anything that is Immune to your Traps.

Skills
The Lightning Sentry Assassin has straight-forward Skill Point allocations.

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast

Max out the following Skills in this order:
1. Lightning Sentry
2. Death Sentry
3. Shock Web
4. Charged Bolt Sentry
5. Fireblast

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Attributes
Add enough Strength and Dexterity to wear your gear, and put any remaining Stat Points into Vitality.

Hardcore

Setup
This variant provides you with the maximum survivability while sacrificing as little damage as possible. It is based on the +102% Faster Cast Rate variant and simply uses a Stormshield with an Eld Rune to give us easy access to the maximum Chance to Block and Damage Reduced by 50%.
If you want to reach the Breakpoint at +102% Faster Cast Rate, or you don't have access to the +6 to Traps Claws, you can exchange them for Heart of the Oak Flail. This variation gives you decreasing amounts of damage while increasing your safety a lot, even overcapping your Resistances quite a bit.

Mercenary
The Lightning Sentry Assassin requires a Mercenary with Infinity Thresher to be fully functional. With Fortitude Sacred Armor and Andariel's Visage he is capable of killing anything that is Immune to your Traps.

Skills
The Lightning Sentry Assassin has straight-forward Skill Point allocations.

Put 1 Skill Point into each of the following Skills:
1. Burst of Speed
2. Cloak of Shadows
3. Mindblast

Max out the following Skills in this order:
1. Lightning Sentry
2. Death Sentry
3. Shock Web
4. Charged Bolt Sentry
5. Fireblast

Remaining Skill Points are put into Weapon Block or the optional Shadow Master.

Use the Scroll Bar to see Skill Point Progression

Put enough Stat Points into Strength to wear your gear, Dexterity to reach 75% Chance to Block, and the remaining Stat Points into Vitality.


Mechanics

Teleport

  • Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game tries to place you within a small radius around your cursor, even if it would be impeded normally.
  • Teleport is not obstructed by walls or other impediments, but can fail if your cursor is not completely passed those impediments when cast. Your Mercenary and Minions are teleported with you, Traps are not.
  • Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
  • You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. Continuously cast Teleport and drag your mouse to the edge of your screen.
  • The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
  • You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.

General Trap Mechanics

  • Traps cannot be targeted or destroyed by monsters. They have a maximum amount of shots, expiring after using the final one.
  • Between the following Traps, only 5 can be active at any given time. This includes Traps that have been layed by the Shadow Warrior or Shadow Master:
    • Charged Bolt Sentry
    • Lightning Sentry
    • Death Sentry
    • Wake of Fire
    • Wake of Inferno
    • Blade Sentinel
  • When casting a 6th trap, the oldest active Trap is despawned.
  • The item Affixes "+x% Lightning or Fire Skill Damage" and "-x% to Enemy Lightning or Fire Resistances" don't add damage to Traps.
  • Traps also expire when you travel through a "hard area change", such as entering / exiting Caves, Town Portals or using Waypoints.

Lightning Sentry

  • Lightning Sentry shoots beams of Lightning that act similar to the Skill Lightning of the Sorceress:
    • Monsters are pierced.
    • Travels in a straight line.
    • Every monster on the travel path takes Lightning Damage.
  • Lightning Sentry shoots up to 10 times at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.
  • They only target monsters that are in the line of sight of the Assassin.
  • Uses Attack Speed Breakpoints - Not Cast Rate!
  • The Missile range (range of the Lightning beam) increases with each "slvl" (Soft Points, meaning every + Skill Point from gear or actual Skill Levels):
    • Formula (in Frames):
      8 + 2 * slvl
      Example: Skill Level is 22 (20 from maxing the Skill and +2 from gear)
      8 + 2 * 22 = 52
  • The initial target must be within its Awareness Range of 16 2/3 yards.
  • The Synergies only apply to the maximum Lightning Damage. This means the minimum damage always is 1.

Death Sentry

Death Sentry is in the unique situation, in which in combines 2 Skills (Lightning Sentry and Corpse Explosion). Both Skill effects have certain conditions in which they occur and use up remaining shots from the maximum shot count. This means that a Death Sentry with a maximum of 7 Shots can use, for example, 5 x Lightning and 2x Corpse Explosion).

  • Base amount of available shots is 5, which can be increased by putting Skill Points into Fire Blast. Every 3rd Skill Point, Death Sentry gain +1 shot to a maximum of 11 (with Fire Blast Base Skill Level 18).

The Lightning Sentry part will only be used, if there are no corpses in the sentries' awareness range (10 2/3 yards).

  • The lightning beam behaves exactly as Lightning Sentry:
    • Monsters are pierced.
    • Travels in a straight line.
    • Every monster on the travel path takes Lightning Damage.
  • Death Sentry shoots at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.

The Corpse Explosion is used when there are corpses within its Awareness Range (10 2/3 yards) with the following mechanics:

  • Death Sentry shoots at a rate of 31 Frames per cast (Every 1.24 seconds) before they expire. This rate cannot be influenced.
  • The Corpse Explosion is weaker than its Necromancer counterpart, dealing only 40 - 80% of the monster's regular base Life.
  • Damage does not increase with higher player count.
  • Its damage is split into 50% Physical Damage and 50% Fire Damage.
  • When the corpse's Monster Level > Character Level the damage is multiplied by Character Level / Monster Level.
  • Within the Area of Effect, the damage is always afflicted. It cannot be blocked by any means.

Burst of Speed

  • Cannot be active together with Fade
  • If cast a second time, the second instance always overwrites the initial buff, even if it is a lower Skill Level at the second cast.
  • The 3 variables (Duration, +% Walk/Run Speed and +xx% Increased Attack Speed) scale with the Skill Level (slvl).
  • Duration = (12 * slvl) + 108
    Example slvl 10: Duration = (12 * 10) +108 = 228 seconds

Summary

  • Place 5x Lightning Sentry on a single spot focus fire down a target. After the target dies, place 1-2 Death Sentrys to blow up the surrounding monsters with the corpse.
  • Position your Mercenary close to your enemies for the Conviction Aura.
  • Use Fire Blast for Lightning and Physical Immune monsters.
  • Keep up Burst of Speed at all times.
  • Use Fade instead of Burst of Speed if you want to cap your Resistances and Physical Damage Reduction.
  • Cloak of Shadows and Mindblast are great sources of Crowd Control.

Guide by Teo1904

We hope you enjoy this build! A mix of extremely high safety and Crowd Control awaits you. With a total of 3 damage types you can deal with almost everything the game throws at you!

Good luck!