Fissure Druid Guide

Introduction

What's that smell? Is something burning? Oh never mind, it's just the monsters. Crank up the heat with a Fissure Druid and burn legions of demons to ashes! The more monsters, the better, with Fissure as a density destroyer. The Fissure Druid, or Fire Druid as he’s often called, performs incredibly well in areas with densely packed, non-Fire Immune monsters such as The Secret Cow Level and Flayer Jungle.

This build has no shortage of firepower with solid Single Target Damage from Firestorm and additional Area of Effect (AoE) Damage from Armageddon to supplement Fissure's Damage. It is the most optimal Druid build for Leveling until Nightmare Act 3 where the Wind Druid begins to have an advantage. The Fissure Druid again takes the spotlight upon acquiring Ravenlore, Phoenix, and Infinity on the Mercenary, outshining its rival build in several areas.

Ideal Standard Setup
Fissure
Firestorm
Armageddon
Teleport


Farming Spots such as the Ancient Tunnels and Tal Rasha's Tombs, in addition to those previously mentioned, become highly efficient farms on a well-geared Fissure Druid. However, expensive items are required for optimal late game farming. Another disadvantage to the build is the long global cooldowns on its Primary Skills preventing any further casts, earning the nickname “Cooldown Druid”. While this build certainly has its drawbacks, few builds vaporize a room packed full of enemies faster than the Fissure Druid.

This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Druid Leveling Guide and our General Leveling Strategies to reach Level 75.

High Damage Output ✔
Easy To Learn And Master ✔
Great Life/Mana Recovery ✔
Destroys Dense Monster Packs ✔

❌ Can't Spam Abilities
Relatively Low Mobility
Only 1 Primary Damage Type

Requires GG Gear For Full Potential


Skills

Put 1 Skill Point into each of the following Skills:
1. Cyclone Armor
2. Armageddon
3. Summon Grizzly
4. Oak Sage (Max Last)

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Oak Sage

Alternatively, put additional Skill Points into Armageddon instead of Oak Sage for a more damage focused approach.

Use the Scroll Bar to see Skill Point Progression

Damage

Fissure* is your Primary Damage Skill. It opens volcanic vents beneath a section of ground that deal Fire Damage to monsters as they move through the affected area. Stationary monsters only take periodic damage. Use it against groups of enemies.
Note: This Skill has a 2 second global cooldown which prevents the use of any "Cooldown Skills" throughout the duration. Faster Cast Rate only improves this Skill's cast speed; it does not shorten the interval between casts.

Firestorm* is your Secondary Damage Skill. It emits 3 lines of fire in winding paths directly in front of the Druid, dealing Fire Damage over a short duration to any monster caught in their paths. Use it against single targets such as Bosses or isolated Elites; this Skill is also effective against small 2-3 monster groups.
Note: This Skill has a 0.6 second global cooldown which prevents the use of any "Cooldown Skills" throughout the duration. Faster Cast Rate only improves this Skill's cast speed; it does not shorten the interval between casts.

Armageddon* is your Passive Damage Skill. Cast it along with any summoned pets prior to engaging monsters. Once cast, fiery meteors continually fall in random locations around your Druid in a limited Area of Effect (AoE) for a duration, dealing both immediate and progressive Fire Damage to any enemy struck by a meteor. This Skill's duration is based on its Level.
Note: This Skill has a 6 second global cooldown which prevents the use of any "Cooldown Skills" throughout the duration. Faster Cast Rate only improves this Skill's cast speed; it does not shorten the interval between casts.

Molten Boulder* is a Back-up Damage Skill that can be used to deal with groups of Fire Immune monsters. This Skill releases a boulder that slowly bowls over enemies in a straight line from your Druid, continually dealing both Fire and Physical Damage while knocking back any enemies in the process. It also explodes upon impact with an obstacle or "large monster".
Note: This Skill has a 2 second global cooldown which prevents the use of any "Cooldown Skills" throughout the duration. Faster Cast Rate only improves this Skill's cast speed; it does not shorten the interval between casts.

Volcano* is a Back-up Damage Skill that can be used to deal with isolated Fire Immune monsters. This Skill summons a volcano that deals both significant Fire and Physical Damage at the exact casting location. It also continually deals somewhat negligible damage in an Area of Effect (AoE) for a duration.
Note: This Skill has a 4 second global cooldown which prevents the use of any "Cooldown Skills" throughout the duration. Faster Cast Rate only improves this Skill's cast speed; it does not shorten the interval between casts.

* Cooldown Skills

Utility

Oak Sage* is a summoned pet Spirit that grants a percentage Life boost to all nearby allied Characters and minions while it is alive. It's own Life and its granted Life percent is based on its Level.

Summon Grizzly* is a summoned pet Grizzly Bear that fights by your side, mainly tanking/blocking incoming damage and Knocking Back enemies that get too close.

Cyclone Armor* provides you with a buff that negates a set amount of Elemental Damage (Fire/Lightning/Cold) before expiring. This shielding buff can be recast as often as needed to prevent incoming Elemental Damage.

Raven* provides you an additional summoned pet Raven up to a limit of 5. These Ravens seek out and Blind nearby enemies by pecking out their eyes. Ravens expire after pecking monsters a set amount of times based on the Skill's Level. It is not possible for monsters to target and kill Ravens. This is an Optional Skill that can provide additional Crowd Control.

* Faster Cast Rate Skills (FCR)


Attributes

Note: This section provides you with the standard Stat Point allocation. Build Variants may require different allocations!

Strength

Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.

Dexterity

Allocate enough Stat Points into Dexterity to equip all of your gear. Take into account how much Dexterity your gear provides when equipped.

Vitality

Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity, and Energy requirements.

Energy

Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions. If Phoenix is equipped, its Redemption Aura fully restores your Mana in most situations.


Essentials

Gear Options

While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.

Hover over any Item to see a pop-out with the full Item description.

Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refers here.
1) Use a Lower Resist Charge Wand on Weapon-Swap to break monster Fire Immunity or to lower monster Resistances in general if you do not have Infinity equipped on your Mercenary. When combined with Infinity's Conviction Aura, Lower Resist can even be used to take down Baal's Minions of Destruction.
2)
Only use Naj's Puzzler, a Staff of Teleportation, or an Amulet of Teleportation for Teleport Charges if you are not using Enigma.

SlotItem OptionsDesirable Stats
WeaponHeart of the Oak Flail
Gemmed Crystal Sword Socketed With 6x 5/5 Fire Rainbow Facets
Gemmed Crystal Sword Socketed With 2x 5/5 Fire Rainbow Facets And 4x Ist Runes
Gemmed Crystal Sword Socketed With 6x Ist Runes
Phoenix
Spirit
Earthshaker
Leaf
Level 10-15 Redemption Aura When Equipped
+x to All Skills
+x to Elemental Skills [Druid Only]

+x to Fire Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
-x% to Enemy Fire Resistance
+x% to Fire Skill Damage
+x to Attribute
+x Life
+x Mana
X Resist +x%
x% Better Chance of Getting Magic Items
Off-HandPhoenix
Gemmed Monarch Socketed With 4x 5/5 Fire Rainbow Facets
Gemmed Monarch Socketed With 4x Ist Runes
Stormshield
Spirit
Moser's Blessed Circle
Rhyme
Ancients' Pledge
Level 10-15 Redemption Aura When Equipped
+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x% Faster Block Rate
x% Increased Chance of Blocking

-x% to Enemy Fire Resistance
+x% to Fire Skill Damage
+x Life
+x Mana
+x% to Maximum Lightning Resist
+x% to Maximum Fire Resist
X Resist x%
Damage Reduced by x%

Cannot Be Frozen
x% Better Chance of Getting Magic Items
Weapon-SwapCall to Arms
Lower Resist Charge Wand1
Naj's Puzzler2
Staff of Teleportation2
+x to All Skills
+x to Battle Orders
+x to Battle Command

Level x Lower Resist [x/x Charges]
Level x Teleport [x/x Charges]
Off-Hand-SwapSpirit Monarch
Lidless Wall
+x to All Skills
+x% Faster Cast Rate
HelmetsRavenlore
Gaean Antlers of the Colossus
Harlequin Crest
Crown of Ages
Peasant Crown
Tarnhelm
Lore
Gemmed Mask Socketed With 3x Perfect Topazes
+x to All Skills
+x to Elemental Skills [Druid Only]

+x% Faster Run/Walk
+x% Faster Hit Recovery
-x% to Enemy Fire Resistance
+x% to Fire Skill Damage
+x to Fissure [Druid Only]
+x to Attribute
+x Life
+x Mana
X Resist x%
Damage Reduced by x%
+x to Mana after each Kill
x% Better Chance of Getting Magic Items
Socketed [x]
Body ArmorEnigma
Skullder's Ire
Wealth
Gemmed Dusk Shroud Socketed With 4x Perfect Topazes
Skin of the Vipermagi
Rain
Smoke
+x to All Skills
+x to Druid Skills
+x% Faster Run/Walk
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Teleport
+x to Attribute
Increased Maximum Life x%
+x Mana
X Resist x%
Damage Reduced by x%
Magic Damage Reduced by x
+x to Life after each Kill
x% Better Chance of Getting Magic Items
GlovesMagefist
Rare Gloves
Chance Guards
Bloodfist
+x to Fire Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Attribute
+x Life
Regenerate Mana x%
X Resist x%
x% Better Chance of Getting Magic Items
BeltsArachnid Mesh
Goldwrap
Verdungo's Hearty Cord
Thundergod's Vigor
Crafted Belt
Rare Belt
Cobalt Demonhide Sash of the Whale
+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Attribute
+x Life
+x Mana
Increased Maximum Mana x%
Regenerate Mana x%
+x% to Maximum Lightning Resist
X Resist x%
+x Lightning Absorb
Damage Reduced by x%
x% Better Chance of Getting Magic Items
BootsWar Traveler
Aldur's Advance
Rare Boots
Sandstorm Trek
Natalya's Soul
Ruby Heavy Boots of Acceleration
Sander's Riprap
+x% Faster Run/Walk
+x% Faster Hit Recovery
+x to Attribute
+x Life
+x Mana
X Resist x%
x% Better Chance of Getting Magic Items
AmuletsCrafted Amulet
Crafted Amulet
Crafted Amulet2
Mara's Kaleidoscope
Gaean Amulet of Luck
Gaean Amulet of the Apprentice
Gaean Amulet of the Whale
Gaean Amulet of Teleportation2
Gaean Amulet
Amulet of Teleportation2
+x to All Skills
+x to Elemental Skills [Druid Only]
+x to Druid Skills
+x% Faster Cast Rate

+x to Attribute
+x Life
+x Mana
Regenerate Mana x%
X Resist x%
x% Better Chance of Getting Magic Items
Level x Teleport [x/x Charges]
RingsThe Stone of Jordan
Rare Ring
Bul-Kathos' Wedding Band
Fortuitous Ring of Fortune
Nagelring
Wisp Projector
+x to All Skills
+x% Faster Cast Rate
+x Life
+x Mana
Increased Maximum Mana x%
X Resist x%
Lightning Absorb x%
x% Better Chance of Getting Magic Items
CharmsNatural Grand Charm of Vita
Natural Grand Charm of Balance
Natural Grand Charm of Inertia
Natural Grand Charm
Shimmering Small Charm of Good Luck
Shimmering Small Charm of Vita
Shimmering Small Charm of Balance
Small Charm of Good Luck
Small Charm of Vita
Shimmering Small Charm
Resistance Small Charm
+x to Elemental Skills [Druid Only]
+x% Faster Run/Walk
+x% Faster Hit Recovery
+x Life
X Resist x%
x% Better Chance of Getting Magic Items
Unique CharmsAnnihilus
Druid Hellfire Torch
Gheed's Fortune
+x to All Skills
+x to Druid Skills
+x to All Attributes
All Resistances +x
+x% to Experience Gained
x% Extra Gold from Monsters
x% Better Chance of Getting Magic Items
Reduces all Vendor Prices x%
+x to Light Radius

Farming Spots

The areas below are efficient farming locations that make use of the build’s strengths. Other farming spots might not be as effective due to Immunities or bad layouts.

Anything that has a in the "Starter" column can be farmed with the Starter Build Variant.

Act 1

AreaStarterRewards
MausoleumAll Item Types
Max Area Level
Leveling
The Countess-Runes
Key of Terror
AndarielUniques
Sets
Jewelry
The Secret Cow LevelRunes
Runeword Bases
Charms / Gems / Jewels

Act 2

AreaStarterRewards
Ancient Tunnels-All Item Types
Max Area Level
Leveling
Summoner-Key of Hate
Tal Rasha's Tombs-All Item Types

Act 3

AreaStarterRewards
Flayer JungleAll Item Types
Leveling
Lower KurastRunes
Runeword Bases
Charms / Gems / Jewels
Jewelry
Mephisto-Uniques
Sets

Act 5

AreaStarterRewards
Eldritch the RectifierGearing
Gold
Leveling
Shenk the OverseerGearing
Gold
Leveling
Pindleskin-Gearing
Gold
Leveling
Drifter Cavern-All Item Types
Nihlathak-Key of Destruction
Leveling
(Level 97-99)
Worldstone Keep / Throne of Destruction-All Item Types
Max Area Level
Leveling
Baal / Waves-Uniques
Sets
Max Area Level
Leveling
(Baal for Level 97-99)

Mercenary

Your Mercenary serves an incredibly important role to the overall success of your build. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set.

Act 2 Desert Mercenary

The Act 2 Desert Mercenary is hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Might Infinity

Infinity, Might

Use a Desert Mercenary with Might Aura to deal with enemies that are Immune to your main damage source. Equip him with Infinity to reduce enemy Resistances and Defense with its Conviction Aura, drastically boosting damage. This Aura is also capable of breaking monster Immunities, including Fire.

Gear Progression

Early-GameMid-GameLate-Game
Insight
(Any Polearm)
Insight
(Elite Polearm)
Infinity
(Ethereal Elite Polearm)
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Ethereal Body Armor, 700++ Base Defense)
Wormskull
(Helmet With Life Leech,
Resistances, and/or Life)
Tal Rasha's Horadric CrestAndariel's Visage
(Ethereal Preferred)


The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. Keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

General

  • Before starting your Magic Find/Experience run, cast Summon Grizzly, Oak Sage, and Cyclone Armor anywhere inside or outside of town. Recast Oak Sage and Summon Grizzly whenever they die. Recast Cyclone Armor whenever it expires.
  • Cast Armageddon upon entering your Farming Spot prior to encountering any monsters. Recast Armageddon when it expires so long as the immediate area is relatively free of monsters.
  • Gather/group nearby monsters as much as possible to utilize the Area of Effect (AoE) of your abilities.
  • The Fissure Druid's Damage Skills have varying global cooldowns. Keep this in mind when positioning your Character to avoid being left without a way to deal with attacking monsters.

For High Mob Density Farming:

  • Cast Fissure directly on top of as many monsters as possible. While Fissure is on cooldown, move strategically so that as many monsters as possible pass through the area affected by Fissure. Use Teleport for this if possible. Continue to recast Fissure off cooldown until most monsters in an area are dead.

For Act Bosses/Single Target Farming:

  • Repeatedly cast Firestorm directly in front of high value, isolated targets such as Act Bosses or Elite Monsters until they are dead.
    Note: Fissure is often ineffective against stationary targets.

Immunities

  • Before you have access to Infinity, you should purchase a Lower Resist Charge Wand from Nightmare Drognan and either equip it on your Weapon-Swap or keep it in your inventory/Horadric Cube. Use Lower Resist to reduce enemies Resistances or to break Immunities if necessary. Recharge this Wand as needed using Gold or the Chipped Gem + Ort Rune Horadric Cube Recipe.
  • Monsters that are still Fire Immune while affected by Lower Resist and/or Conviction can be killed with Volcano or Molten Boulder - both of which do a decent amount of Physical Damage. Volcano works best if cast directly on top of a single target, whereas Molten Boulder is most effective against groups of enemies. These monsters can also be killed by your Mercenary. However, in many cases, skipping these mobs is best.
  • If a Unique mob happens to possess both Physical and "unbreakable" Fire Immunity simultaneously, or is simply highly resistant to both, it is best to skip said mob.

Late-Game

  • Before starting your Magic Find/Experience run, first buff yourself with Battle Command from Call to Arms. Next, cast Summon Grizzly and Oak Sage on whichever weapon loadout has the most + to Skills. Finally, recast Battle Command and then cast Battle Orders. Refresh these Call to Arms buffs whenever they expire (approx. every 2-3 minutes).
  • Use Teleport from Enigma to travel to your Farming Spot or to monster packs.
  • Also use Teleport to reposition your Mercenary close to the enemies you are targeting to benefit from the Conviction Aura provided by his Infinity.

Optimal Loot/Experience Farming Strategies

  • Ancient Tunnels - This is one of the best Farming Spots for a fully-geared Fissure Druid. To optimally farm this area in Low Player Count or /Players1-3 in Single Player, check out the "Magic Find" Build Variant below. To optimally farm this area in High Player Count or /Players5-7 in Single Player, check out the "Max Damage" Build Variant below.
  • The Secret Cow Level - The mechanics of Fissure take full advantage of the densely-packed Hell Bovines found therein. These legions of "Cows" are a great source of Runes, Charms, Jewels, Jewelry, Gems, and Runeword Bases. Farming this area is optimal in High Player Count or /Players5-7 in Single Player if you have solid gear.
  • Tal Rasha's Tombs - These areas' consistent high mob density is attractive for a geared Fissure Druid. Since these areas are often packed to the brim with low Life monsters (including Apparitions), this farm can even outcompete The Secret Cow Level as a source of Runes, Charms, Jewels, Jewelry, Gems, and Runeword Bases in many cases. Farming this area is optimal in High Player Count or /Players5-7 in Single Player if you have solid gear.
  • Flayer Jungle - This is an excellent Farming Spot for Fissure Druids of all gear levels (see the "Starter" Build Variant below). This area sports insanely high mob density in most cases with only occasional Fire Immune Flayer Shamans sprinkled throughout. The higher the Player Count the better!

Breakpoints

Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Below are the important breakpoints considered for this build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

Faster Cast Rate (FCR)

Faster Cast Rate (FCR) speeds up your casting animation for spells. Aim for at least the 46% FCR Breakpoint (99% FCR in most cases is recommended). Note: FCR only controls the animation speed of the Character, and not any internal or global Cooldowns spells have (such as Fissure and Armageddon).

Frames181716151413121110
FCR04101930466899163

Faster Hit Recovery (FHR)

Faster Hit Recovery (FHR) increases survivability. Aim for at least the 29% FHR Breakpoint.

Frames1413121110987654
FHR037131929426399174456

Hardcore

For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.

This Fissure Druid can become Hardcore viable with key changes to the Gear, Stat Point allocation, and Skills. Review the changes below before building this character in Hardcore, as some of these changes differ significantly from the Standard Build.

Gear Changes

  • Damage Reduction: Equipping Stormshield is the surest way to keep a Hardcore Fissure Druid alive, especially given the Druid's less than ideal Faster Hit Recovery and Faster Cast Rate Breakpoints. With 35% Damage Reduction and Increased Chance of Blocking there is no better choice. However, either Crown of Ages or Harlequin Crest can also be used to shore up your Damage Reduction if you are willing to forgo a decent amount of damage. Even Verdungo's Hearty Cord can be used if you are willing to forgo a Faster Cate Rate Breakpoint. While it is possible to increase your Damage Reduction using one or more of these alternatives, continuing to use Phoenix Monarch over Stormshield is not recommended (dangerous).
  • Phoenix Phase Blade instead of Phoenix Monarch: Using a weapon Phoenix allows us to maintain our Life/Mana sustain from Redemption Aura while using Stormshield. Additionally, it allows us to maintain the -28% to Enemy Fire Resistance stat.
  • Maximum Life: Because Oak Sage scales so well with Life, it is highly recommended to use as many Life-granting Charms as possible on a Hardcore Fissure Druid.
  • Stacking Resistances: Stack your Fire/Lightning/and Cold Resistances beyond their default maximum values of 75 each (175 total in Hell). Stacking 85 additional Resistances in Hell completely negates the Conviction Aura of any Elite Boss or the Oblivion Knight's Lower Resist Curse. Beware of encountering both at the same time! Consider the primary damage type(s) of the monsters in the area you want to farm. Boots, Jewelry, and Charms are ideal sources of Resistances on this build.
  • Lightning Absorb: Equip Thundergod's Vigor when farming Worldstone Keep or Teleporting to the Throne of Destruction to avoid getting destroyed by the Burning Souls that often spawn there. Loss of stats from replacing your standard Belt is acceptable here.

Stat Point Changes

  • Allocate enough Stat Points into Strength to wear Stormshield.
  • Allocate enough Stat Points into Dexterity to achieve maximum Chance to Block (75%) while having Stormshield equipped.
  • Allocate all remaining Stat Points into Vitality.

Skill Point Changes

  • A Hardcore Fissure Druid's Skill Point allocation is the same as for the standard version of the build (see the "Skills" section above).

    See the "Hardcore" Build Variant below for additional suggestions and visuals.

Build Variants

Starter

Setup

The Starter variant of the Fissure Druid meets the minimum gear requirements for farming the "Starter" tagged areas in the "Farming Spots" section above. These areas can be Solo-farmed by this setup (/Players1 on Single Player) in both Nightmare and Hell difficulty. Most of this gear can be acquired by early Nightmare with a standard progression. Follow the Druid Leveling Guide, which uses Fissure until Act 3 Nightmare, for more information on how to acquire these items. Prioritize Resistances, + to Skills, Life, and Magic Find stats on your gear. Keep a Lower Resist Charge Wand in your inventory and/or Horadric Cube to break monster Fire Immunity/lower monster Fire Resistances if necessary.

Mercenary

Equip a Starter Fissure Druid Mercenary with an Insight in any Base to boost your Mana Regeneration. Mercenaries require Resistances, Life Leech, and/or Damage Reduction to stay alive. Early-game Helmet/Body Armor options for these stats include, but are not limited to, Wormskull, Undead Crown, Rockstopper, Smoke, Treachery, Duriel's Shell, Rockfleece, Goldskin, or simply Helmet and Body Armor Bases socketed with Ral Runes, Ort Runes, and Thul Runes.

Skills

Put 1 Skill Point into each of the following Skills:
1. Cyclone Armor
2. Armageddon
3. Summon Grizzly
4. Oak Sage (Max Last)

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Oak Sage

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Standard

Setup

This is the Standard Best in Slot (BiS) Fissure Druid featured in the beginning of the guide. It is the balanced "jack-of-all-trades" version of the Fissure Druid, capable of performing the most tasks well. This variant is the point of comparison for all other variants. It carefully balances Damage, Magic Find, and Teleport mobility.

Mercenary

The Standard Best in Slot (BiS) Fissure Druid Mercenary uses an Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.

Skills

Put 1 Skill Point into each of the following Skills:
1. Cyclone Armor
2. Armageddon
3. Summon Grizzly
4. Oak Sage (Max Last)

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Oak Sage

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Magic Find

Setup

This variant stacks as much Magic Find as possible for high Solo (/Players1 on Single Player) Ancient Tunnels farming efficiency. Magic Find Charms and a Gemmed Crystal Sword socketed with Ist Runes and -5/x% Fire Rainbow Facets are the keys to this build. Since Ancient Tunnels is a highly compact area often located close to the Waypoint in Lost City (especially with optimal saved maps in Single Player), Teleport mobility is a secondary concern. The Magic Find version of the Fissure Druid achieves the 68% Faster Cast Rate Breakpoint. Target Elite Monster Packs for best results!

Mercenary

The standard Mercenary for most of the Fissure Druid variants uses an Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.

Skills

Put 1 Skill Point into each of the following Skills:
1. Cyclone Armor
2. Armageddon
3. Summon Grizzly
4. Oak Sage (Max Last)

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Oak Sage

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Damage

Setup

This variant is designed to deal as much Damage as possible against monsters with high Fire Resistance or broken Immunity to Fire (using Infinity), even on High Player Count. Ancient Tunnels, Tal Rasha's Tombs, and Worldstone Keep are great farming areas for this build. Even the Fire Immune Minions of Destruction (Baal Wave 5) melt away if Lower Resist from a Lower Resist Charge Wand is applied to them. This Damage variant of the Fissure Druid sacrifices Teleport mobility (only aiming for either the 46% or 68% Faster Cast Rate Breakpoint) for as much -x% to Enemy Fire Resistance as possible. A Gemmed Crystal Sword socketed with 6x -5/x% Fire Facets, in combination with the standard Ravenlore and Phoenix, is the key to this setup.

Mercenary

The standard Mercenary for most of the Fissure Druid variants uses an Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.

Skills

Max Armageddon last instead of Oak Sage for a more Damage-focused approach. Even while Armageddon's damage is highly unreliable due to the random distribution of its falling meteors, the purpose of this setup is to maximize the potential damage output of a Fissure/Fire Druid in all scenarios.

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear. Put all remaining Stat Points into Vitality.

Hardcore

Setup

For the Hardcore mode variant, aim for high Damage Reduction and maximum Chance to Block (75%) to guard against taking extreme amounts of Physical Damage. Additionally, overcap Resistances beyond the natural cap of 75% to counteract hostile Conviction or Lower Resist. Consult the “Hardcore" section for more detailed information.

Mercenary

The standard Mercenary for most of the Fissure Druid variants uses an Infinity, Fortitude, and Andariel's Visage socketed with a Ruby Jewel of Fervor.
Note: Don’t use a Holy Freeze Mercenary, as it reduces the rate of damage done to monsters passing over a Fissure area.

Skills

Put 1 Skill Point into each of the following Skills:
1. Cyclone Armor
2. Armageddon
3. Summon Grizzly
4. Oak Sage (Max Last)

Max out the following Skills in this order:
1. Fissure
2. Firestorm
3. Volcano
4. Molten Boulder
5. Oak Sage

Use the Scroll Bar to see Skill Point Progression

Attributes

Allocate enough Stat Points into Strength to wear your gear and Dexterity to achieve maximum Chance to Block (75%). Put all remaining Stat Points into Vitality.


Video Guide

Video Guide by DarkHumility

Summary

  • In the late-game, the gear combination of Infinity, Ravenlore, and Phoenix takes care of most monsters that are Immune to Fire.
  • In the early-game, a Starter Fissure Druid is strong in Farming Spots with high monster density and zero/few native Fire Immune monsters such as Eldritch the Rectifier, Shenk the Overseer, The Secret Cow Level, and Flayer Jungle.
  • Seek out high mob density to take advantage of Fissure's Area of Effect (AoE) damage.
  • All of the Fissure Druid’s Damage Skills have global cooldowns, preventing the use of follow-up abilities. Be careful using them while you are vulnerable.
  • A fully kitted out Fissure Druid flattens everything, destroying nearly every area in the game. Even on High Player Count, or /Players5-8 on Single Player, everything burns!

We hope you enjoy this build! Making Hell Bovine hamburgers has never been more fun! The more monsters the merrier! Roast them over an open fire...cook em' well-done!

Good luck!


Credits

Written by DarkHumility
Reviewed by Teo1904 and Lexyu