Enchant Sorceress Guide

Introduction

The Enchant Sorceress also known as the Enchantress has been one of the most iconic support characters to help people start their leveling journey. The character's primary goal is to use Enchant to boost your ally's damage. This is especially good with leveling brand-new characters using a Raven Claw for massive Area Of Effect (AOE). Typically, you make games for people to level in while opening up The Secret Cow Level then using a high Skill Level Enchant for them. While the Enchantress is not typically built for combat, we have enough invested into Fire Skills to kill monsters with Meteor. With a decent Faster Cast Rate Breakpoint and the use of the Skill Teleport, you can farm some main bosses such as Andariel and Mephisto. Refer to the Meteor Sorceress Guide to find out more on utilizing Meteor in a build.

Ideal Standard Setup
Enchant
Warmth
Teleport
Fire Mastery

This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Sorceress Leveling Guide and our General Leveling Strategies to reach Level 75.


Great Support
Simple Playstyle ✔
Has Farming Options ✔


❌ Not Built For Combat
Not A Very Active Build
❌ Limited Farming Locations



Skills

The Enchant Sorceress generally utilizes the following Skills:

Put 1 Skill Point into each of the following Skills:
1. Frozen Armor
2. Static Field
3. Telekinesis
4. Teleport

Max out the following Skills in this order:
1. Enchant
2. Warmth
3. Fire Mastery
4. Meteor
5. FireBall

Use the Scroll Bar to see Skill Point Progression

Damage

Meteor* is your primary damage Skill that summons a large Meteor that crashes down on the targeted location after a small delay. After the initial impact, a continuation of burning Fire Damage stays on the ground for a duration.

Fire Ball* shoots a large Fire-Ball that deals Fire Damage towards your target and explodes onto the first target it hits, dealing Area of Effect (AoE) Damage. It travels quickly and deals a lot of damage.

* Faster Cast Rate Skills (FCR)

Utility

Enchant* grants your targeted allies with an additional Fire Damage buff for a duration. Only works for 1/3 of the value for ranged attacks.

Teleport* lets you cover large distances over almost any gap and wall on your screen. This is what gives the Sorceress its huge advantage early on.

Telekinesis* lets you use Waypoints, Town Portals, Stash as well as pick up utility items such as Potions and Scrolls from a distance. You can also use it to Knockback mobs and keep them stunned.

Static Field* is a very powerful Utility Skill that uses Lightning Damage to weaken enemies by a large amount. It reduces the target's health by 25% of its current health. You can bring a monster’s Life down to 1 Life in Normal, 33% in Nightmare and 50% in Hell.

Frozen Armor* protects your Character with an icy armor that freezes enemies who use melee attacks on you. Ranged monsters are not affected by this at all.

Warmth* gives you some passive Mana Regeneration. This is also very important for the Enchant synergy.

Fire Mastery* boosts the Fire Damage to all of your Fire Skills.

* Faster Cast Rate Skills (FCR)
* Skills that do NOT utilize either FCR or IAS


Attributes

Strength
In this build, we allocate enough Stat Points to Strength to equip all of our gear. Be mindful of how much Strength your gear needs and how much it provides when equipped.

Vitality
After you put your points into Strength and Dexterity, make sure to check if it is recommended to put Stat Points into Energy. Meet the suggested amount of Energy and put any remaining Stat Points into Vitality.

Dexterity
In this build, we allocate enough Dexterity to equip all of our gear. Be mindful of how much Dexterity your gear needs and how much it provides when equipped.


Energy
In this build, we don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.


Miscellaneous

Gear Options

While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can review the recommended Items and more easily identify the Most Important Stats on them.

Hover over any Item in the Item Options to see a pop-out with the full Item description.

SlotItem OptionsDesirable Stats
WeaponHeart of the Oak
Spirit
The Oculus
Eschuta's Temper
Wizardspike
Mang Song's Lesson
+x to All Skills
+x to Sorceress Skills

+x% Faster Cast Rate
+x% Faster Hit Recovery
+x% to Fire Skill Damage
+x to Attribute
+x to Mana
X Resist +x%
Off-HandSpirit Monarch
Ancients' Pledge
Stormshield
+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
x% Increased Chance of Blocking
+x to Attribute
+x Mana
X Resist +x%
+x Magic Absorb
Damage Reduced by x%
Weapon-SwapCall to Arms Crystal Sword
Gull
Blade of Ali Baba
Garnet Yew Wand of Lower Resistance
+x to All Skills
+x to battlecommand
+x to battleorders

+x to battlecry
x% Better Chance of Getting Magic Items
Level x Lower Resist [x/x Charges]
Off-Hand-SwapSpirit Monarch
Lidless Wall
+x to All Skills
+x% Faster Cast Rate
X Resist +x%
HelmetsLore
Harlequin Crest
Rare Diadem
Volcanic Diadem of the Whale
+x to All Skills
+x to Fire Skills [Sorceress Only]
+x to Sorceress Skills

+x% Faster Cast Rate
+x% Faster Hit Recovery
+x Life
+x Mana
X Resist +x%
Damage Reduced by x%
x% Better Chance of Getting Magic Items
Body ArmorChains of Honor
Skin of the Vipermagi
Ormus' Robes Dusk Shroud
+x to All Skills
+x% Faster Cast Rate
+x% to Fire Skill Damage

+x to Enchant [Sorceress Only]
+x to Attribute
X Resist +x%
x% Better Chance of Getting Magic Items
GlovesMagefist
Trang-Oul's Claws Heavy Bracers
Rare Gloves
+x to Fire Skills
+x% Faster Cast Rate
Regenerate Mana x%
X Resist +x%
x% Better Chance of Getting Magic Items
BeltsArachnid Mesh
Goldwrap
Verdungo's Hearty Cord
Immortal King's Detail War Belt
Garnet Demonhide Sash of Stability
+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x to Attribute
X Resist +x%
Damage Reduced by x%
x% Better Chance of Getting Magic Items
BootsWar Traveler
Sandstorm Trek
Waterwalk
Aldur's Advance
Rare Boots
Sapphire Heavy Boots of Acceleration
+x% Faster Run/Walk
+x% Faster Hit Recovery
+x to Attribute
+x to Life
X Resist +x%
x% Better Chance of Getting Magic Items
AmuletsMara's Kaleidoscope
Tal Rasha's Adjudication Amulet
Shadow Torc Amulet
Volcanic Amulet of the Whale
+x to All Skills
+x to Fire Skills [Class Only]

+x to Sorceress Skills
+x% Faster Cast Rate
+x to all Attributes
+x Life
X Resist +x%
RingsThe Stone of Jordan
Bul-Kathos' Wedding Band
Nagelring
Rare Ring
+x to All Skills
+x% Faster Cast Rate
+x Life
+x Mana
X Resist +x%
x% Better Chance of Getting Magic Items
CharmsGrand Charm
Large Charm
Small Charm
+x to Fire Skills [Sorceress Only]
+ x% Faster Run / Walk
+ x% Faster Hit Recovery
+x to Attribute
+x Life
X Resist +x%
x% Better Chance of Getting Magic Items
Unique CharmsHellfiretorch (Sorceress)
Annihilus
+x to All Skills
+x to Sorceress Skill Levels
+x to all Attributes
All Resistances +x

Farming Spots

The areas below are well suited for this build to farm efficiently. While this build can also farm other areas, we’ve selected these specific areas to make the most use of the build’s strengths. Please take special note of the danger level, clear speed, item types, and Immunities that define these areas.

Anything that has a in the "Starter" column can be farmed with the Starter Variant.
While there are other Farming Spots in the game, some Builds struggle to efficiently farm those Areas. This may be because the Monsters in the Area are Immune to your primary Damage type, or the Build lacks mobility to quickly progress to its objectives.

Act 1:

AreaStarterDangerRewardsImmunities
MausoleumLowAll item types
Max Area Level
Leveling
Lightning
Andariel
(Catacombs Level 4)
LowUniques
Sets
Jewelry
The Secret Cow Level-MediumRunes
Runeword Bases
Charms / Gems / Jewels

Act 2:

AreaStarterDangerRewardsImmunities
Ancient Tunnels-MediumAll item types
Max Area Level
Leveling
Magic, Fire, Lightning, Cold
Maggot Lair-MediumAll item types
Max Area Level
Physical, Lightning, Poison
Arcane Sanctuary
(Specters/Super Chests)
-MediumRunes
Charms / Gems / Jewels
Jewelry
Physical, Fire, Cold
Summoner
(Arcane Sanctuary)
LowKey of Hate

Act 3:

AreaStarterDangerRewardsImmunities
Lower KurastLowRunes
Runeword Bases
Charms / Gems / Jewels
Jewelry
Fire, Lightning
Mephisto
(Durance of Hate Level 3)
MediumUniques
Sets

Act 4:

AreaStarterDangerRewardsImmunities
Diablo
(Chaos Sanctuary)
-MediumUniques
Sets
Leveling (Level 97-99)

Act 5:

AreaStarterDangerRewardsImmunities
Eldritch the Rectifier
(Frigid Highland)
LowGearing
Gold
Leveling
Cold
Shenk the Overseer
(Bloody Foothills)
MediumGearing
Gold
Leveling
Cold
Pindleskin
(Nihlathak's Temple)
-HighGearing
Gold
Leveling
Poison
Nihlathak
(Halls of Vaught)
-HighKey of Destruction
Leveling
(Level 97-99)
Fire, Lightning, Cold or none
(Depends on his Affixes)
Worldstone Keep / Throne of Destruction-HighAll item types
Max Area Level
Leveling
Physical, Magic, Fire, Lightning, Cold, Poison
(Depends on monster spawns)
Baal / Waves
(Worldstone Chamber /
Throne of Destruction)
-HighUniques
Sets
Max Area Level
Leveling
(Baal for Level 97-99)
Magic, Fire, Cold, Poison
(on Waves)

Mercenary

Your Mercenary can serve an incredibly important role to the overall success of your build. Whether it’s serving as a front line tank, bringing a pivotal Aura to your arsenal, or employing Physical Damage to kill monsters with an Immunity to your skillset.

Act 2 Desert Mercenary
The Act 2 Desert Mercenary can be hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Might Infinity

Infinity, Might
We recommend the Might Aura version, as it provides us with a Mercenary that can deal with enemies that are immune to our main Damage source.
Infinity provides us with a massive damage boost as it reduces the enemies Resistances and Defense due to its Conviction Aura. This Aura is also capable of breaking some Immunities.

Gear Progression

Early-GameMid-GameEnd-Game
Insight
(any Polearm)
Insight
(Elite Polearm)
Infinity Thresher
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Eth Bugged Body Armor, 800++ Base Defense)
Any Helmet
with Resistance / Life
Tal Rasha's Horadric CrestAndariel’s Visage
(preferably Ethereal)

The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. To help survive various scenarios, remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. So keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

General:

  • Use Enchant anytime you want to boost your allies damage by targeting them individually.
  • Use Telekinesis any time you can on Waypoints, Town Portals, your stash and for utility items such as Potions and Scrolls from a distance. These uses give lots of small-time saves that add up. In addition, you can also use it to Knockback mobs and keep them stunned.
  • Use Teleport to move from place to place, reposition yourself, and reposition your Mercenary. Your Mercenary stands a better chance of staying alive with you in control. Your Mercenary can act as a first line of defense after you Teleport, catching incoming damage you would have taken otherwise.
  • Use Teleport while in low level games to gather use wirt's leg grab a Tome of Town Portal and transmute them in the Horadric Cube.
  • Use Static Field to bring down the Life of your enemies quickly. This is great for all types of bosses that are not Lightning Immune.
  • With Meteor you want to continually cast either on top of or leading your targets. Keep in mind, there is a delay between casting and the actual impact of your Meteor.
  • Fire Ball is great for fast AOE damage for times that you do not want to wait for Meteor.
  • Against single targets, you aim to stack as many Meteor fires as possible to deal maximum Damage Over Time (DOT).
  • Before your targets, especially bosses, die, be sure to swap to your setup with more x% Better Chance of Getting Magic Items.
  • Try not to be too close to your enemies, this build is generally squishy and can either get stuck in Faster Hit Recovery or just die.
  • Try to avoid killing mobs over an edge such as not walkable terrain if possible, as they don't drop items.

Immunities:

  • If you do not have Infinity equipped on your Mercenary, purchase a Lower Resist Charge Wand from Nightmare Drognan, this is great for breaking some Immune and highly Resistant monsters. Repair this Wand as needed using Gold or the Chipped Gem + Ort Rune Horadric Cube recipe.

Late-Game:

  • At the beginning of each run, be sure to buff yourself by swapping to Call to Arms and cast Battle Command 2 times, Battle Orders, swap back to your main setup and cast Frozen Armor. Make sure that these buffs stay active all the time, they are essential to your survivability. 
  • Make sure to position your Mercenary to apply his Conviction Aura from his Infinity to every monster that you’re currently fighting.

Breakpoints

For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

All builds rely on specific Breakpoints for effectiveness throughout the game. Meeting Breakpoints for Cast Rate, Hit Recovery, and Block Rate increases the rate of casting spells, recovering from big Damage, and blocks by 1 Frame per Breakpoint.

Faster Cast Rate (FCR)
Faster Cast Rate controls how fast our Character casts spells. In this build, we aim for 105% Faster Cast Rate, which is achieved with the suggested gear. Note: Faster Cast Rate only controls the animation speed of the Character, and not any internal or global Cooldowns your spells have.

Cast Rate Breakpoints

Increased Attack Speed (IAS)
We do not target a specific Attack Speed Breakpoint. We do not rely on attacks to deal damage.

Faster Hit Recovery (FHR)
Faster Hit Recovery controls how fast our Character finishes the Hit Recovery animation. In this build, we aim for 60% Faster Hit Recovery, which is achieved with the suggested gear and Charms.

Hit Recovery Breakpoints

Faster Block Rate (FBR)
We do not target a specific Block Rate Breakpoint. We do not rely on Chance to Block in this build.

Faster Run Walk (FRW)
There are no Breakpoints for Faster Run / Walk. With the recommended gear, you reach 40% Faster Run / Walk.

Hardcore

For all Hardcore gameplay, your primary concern is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. This can mean sacrificing overall power level for a more secure playstyle.
This build is Hardcore viable. If you are unaccustomed to this playstyle, we recommend trying this build on Softcore to gain experience on how to successfully pilot it.


Build Variants

Starter

Setup
The Enchant Sorceress relies heavily on Skills to boost Enchant. Faster Cast Rate is helpful for this build, but is actually not our main focus. We are a support role and Skills are really the only focus. Spirit Crystal Sword, Spirit Monarch, Volcanic Amulet of Atlas, Rare Diadem, and Magefist can be relatively cheap items to boost your overall Skills.

Mercenary
To keep your Mercenary alive, equip him with a Body Armor and Helmet which provide Resistances and Life. Insight is a pretty easy Runeword to find that gives a great amount of damage and Quality of Life with Meditation. Hire the Might Aura Mercenary, to gain increase his Physical Damage.

Skills
The Enchant Sorceress generally utilizes the following Skills:

Put 1 Skill Point into each of the following Skills:
1. Frozen Armor
2. Static Field
3. Telekinesis
4. Teleport

Max out the following Skills in this order:
1. Enchant
2. Warmth
3. Fire Mastery
4. Meteor
5. FireBall

Attributes
In this build we allocate enough Stat Points to Strength and Dexterity to equip all of our gear. Remaining Stat Points go into Vitality.

Standard

Setup
There are plenty of gear options for this build, the most important things to shoot for are Fire Skills and Fire Skill Damage. Faster Cast Rate (FCR) at either the 63% or 105% Breakpoint is also helpful when trying to do any sort of damage. Volcanic Diadem of the Whale, Volcanic Amulet of the Whale, Eschuta's Temper, Magefist, and Ormus' Robes are all fantastic options to boost your skills.
Note: If you need to get back to town, we use the Scroll of Town Portal on the Belt.

Mercenary
Might Aura works great for extra damage against Fire Immunes. Infinity Giant Thresher for breaking some Immunes and piercing Resistances for overall DPS. Andariel's Visage and Fortitude Sacred Armor fill in everything else you need, from damage to survivability.

Skills
The Standard Enchant Sorceress generally utilizes the following Skills:

Put 1 Skill Point into each of the following Skills:
1. Frozen Armor
2. Static Field
3. Telekinesis
4. Teleport

Max out the following Skills in this order:
1. Enchant
2. Warmth
3. Fire Mastery
4. Meteor
5. FireBall

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate enough Stat Points to Strength to equip all of our gear. Remaining Stat Points go into Vitality.

2 Handed

Setup
This setup is very similar to the Standard Variant however we use Mang Song's Lesson for this build. The most important things to shoot for here are Fire Skills and Fire Skill Damage. We hit the 63% Faster Cast Rate (FCR) Breakpoint here for any type of farming. Volcanic Diadem of the Whale, Volcanic Amulet of the Whale, Magefist, and Ormus' Robes are all fantastic options to boost your Skills.
Note: If you need to get back to town, we use the Scroll of Town Portal on the Belt.

Mercenary
Might Aura works great for extra damage against Fire Immunes. Infinity Giant Thresher for breaking some Immunes and piercing Resistances for overall DPS. Andariel's Visage and Fortitude Sacred Armor fill in everything else you need, from damage to survivability.

Skills
The Enchant Sorceress generally utilizes the following Skills:

Put 1 Skill Point into each of the following Skills:
1. Frozen Armor
2. Static Field
3. Telekinesis
4. Teleport

Max out the following Skills in this order:
1. Enchant
2. Warmth
3. Fire Mastery
4. Meteor
5. FireBall

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate enough Stat Points to Strength to equip all of our gear. Remaining Stat Points go into Vitality.


Mechanics

Teleport

  • Teleport instantly moves you to a selected square on the visible screen in which you can stand. The game will try to to place you within a small radius around your cursor even if it would be impeded normally.
  • Teleport is not obstructed by walls or other impediments but can fail if your cursor is not completely passed those impediments when cast. Your Mercenary and Minions will be teleported with you, Traps will not.
  • Certain Minions in large quantities can become “stuck” in position after teleporting. Move away from that position to give them the chance to spread out.
  • You can “extend” the visible screen by opening UI-windows like the Inventory or the Character screen. Continuously cast Teleport and drag your mouse to the edge of your screen.
  • The Mana cost of Teleport decreases with additional Skill Levels down to 1 Mana per cast.
  • You can use “ESC” to open the menu in single player to pause the game after a Teleport to determine if you are safe.

Summary

  • Use Enchant anytime you want to boost your allies damage by targeting them individually.
  • Keep your Battle Command, Battle Orders and Frozen Armor buffs up at all times for farming.
  • Use Telekinesis any time you can to save time.
  • Put enough Stat Points into Strength to wear gear, and all the rest goes into Vitality.
  • Use Static Field and your Mercenary against Immunes.
  • Use Meteor to prevent the regenerating of non Fire Immunes.
  • Insight Mercenary solves your Mana problems in early stages.
  • Have fun!

Guide by BTNeandertha1

We hope you enjoy this build! It always feels good helping out the community with buffs and making people have a more fun gaming experience!

Good luck!