Blessed Hammer Paladin Guide

Blessed Hammer Paladin

Introduction

The Blessed Hammer Paladin, commonly known as the Hammerdin or Hdin, has been a staple build in Diablo 2 for many years. It excels at sniping Elite monsters, as well as a large majority of the game’s activities.
Hdin focuses on using the Skills Blessed Hammer and Concentration in combination with good positioning to deal its damage. The build’s core setup is built around its Faster Cast Rate (FCR) Breakpoint, usually 75% or 125%.
Blessed Hammer deals Magic Damage, which is a great damage type considering the extreme lack of Magic Immune monsters in the game. Blessed Hammer also does 150% damage to Undead and Demons. Hdin also utilizes Holy Shield which greatly increases Defense and Chance to Block. The combination of these things make this build very tanky and able to put out lots of damage.



Ideal Standard Variant
Blessed Hammer
Concentration
Holy Shield
Teleport

This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Paladin Leveling Guide and our General Leveling Strategies to reach Level 75.

Very Tanky ✔
Almost No Immunes ✔
Great for Magic Finding ✔
Easy to Learn Difficult to Master ✔
With Variations it Can do Any Content ✔

❌ Bad in Narrow Areas
❌ Repetitive Skill Actions
❌ Gear Takes Time to Acquire

❌ Can Feel Clunky Without Teleport
❌ Early Game Positioning Takes Effort



Skills

The Blessed Hammer Paladin generally utilizes the following Skills:

Put 1 Point into each of the following Skills:
1. Holy Bolt
2. Charge
3. Smite
4. Cleansing
5. Redemption
6. Salvation
7. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Damage

Blessed Hammer* is your main damage Skill, it does Magic Damage and spirals outward from your character starting from the 9 o’clock position and ending at the 2 o’clock position after spinning around you two and a half times. It does 150% damage to Undead and Demons.

Holy Bolt* is your secondary Damage Skill that does damage to Undead and heals allies. This is mainly used to kill Undead Magic Immunes such as Wave 2 in the Throne of Destruction.

* Faster Cast Rate Skills (FCR)

Utility

Concentration* Aura gives you and your allies additional damage for Blessed Hammer and Physical Damage Attack Skills. It also has a 20% chance to not get interrupted when you attack or cast.

Holy Shield* boosts your Chance to Block and Defense and is needed at all times when you want to utilize Chance to Block. It also changes your Faster Block Rate to be very fast.

Vigor* provides you and your party with Velocity which increases the movement speed separate from Faster Run/Walk. This is great in town (only applies to you in town) or quickly walking over to pick up items and click objects. It also gives additional Stamina and Stamina regeneration.

Charge* is a movement Skill. When you hit enemies it can cause them to be knocked back. This Skill works well combined with Vigor for extra movement speed.

Redemption* is another optional Skill Point that can save a lot of potions and deal with annoying revives or corpse explosions. It does this by “redeeming” nearby corpses, giving you Mana, and Life based on how many corpses you redeem. This Aura works strictly for you and not your allies.

Cleansing* reduces the duration of negative effects for you and your allies, such as Curses or Poison.

Smite* hits an enemy with your Shield and Stuns it. This is a very special Skill in that it does not require Attack Rating and will always hit a target in range.

Fanaticism* Aura applies to you and all allies and grants Attack Rating, Damage and Attack Speed. It is optional but only costs 1 Skill Point. In the hybrid variation of Hdin this is an important Skill.

Salvation* is an optional single Skill Point investment that can greatly boost all Resistances except Poison of you and your allies.

Resist Lightning* Skill you can put Skill Points into to raise your Maximum Lightning Resistance passively.

* Faster Cast Rate Skills (FCR)
* Increased Attack Speed Skills (IAS)
* Skills that do NOT utilize either FCR or IAS


Attributes

Strength
In this build, we allocate enough Stat Points to Strength to equip all of our gear. Be mindful of how much Strength your gear needs and how much it provides when equipped.



Vitality
After you put your points into Strength and Dexterity, make sure to check if it is recommended to put Stat Points into Energy. Meet the suggested amount of Energy and put any remaining Stat Points into Vitality.

Dexterity
In this build, we allocate Dexterity to reach 75% Chance to Block. Each Stat Point in Dexterity increases your Chance to Block. Be aware that different Shield bases require different amounts of Dexterity for 75% Chance to Block. Levels also require more points to reach 75% Chance to Block.

Energy
In this build, we don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.


Miscellaneous

Gear Options

While every Stat in the Desirable Stats column is useful for this Build, we highlighted the Priority Stats in Teal so you can review the recommended Items and more easily identify the Most Important Stats on them.

Hover over any Item in the Item Options to see a pop-out with the full Item description.

Gear/Base Notes: Any Items with specialized or niche uses have a superscript that refer to a Note listed here.
1) Sacred Targe is the recommended base for a low Strength requirement to wear and a low Dexterity requirement to hit 75% Chance to Block.
2) Nature's Peace is great for farming Nihlathak as it prevents him from using Corpse Explosion against all the monsters that you kill. (Excludes Mercenary kills).

SlotItem OptionsDesirable Stats
WeaponHeart of the Oak Flail
Wizardspike
Suicide Branch
Spectral Shard
Spirit Crystal Sword
Scepter of the Apprentice
Amber Wand of the Magus
+x to All Skills
+x to Paladin Skills
+x% Faster Cast Rate
+x Mana
X Resist +x%
Off-HandAncients' Pledge Targe
Spirit Sacred Targe1
Phoenix Sacred Targe1
Herald of Zakarum
Gemmed Targe

Level x Redemption Aura When Equipped
+x to All Skills
+x to Paladin Skills

+x% Faster Cast Rate
+x% Faster Hit Recovery

+x Life
+x Mana
X Resist +x%
+x% Better Chance of Getting Magic Items
Weapon-SwapCall to Arms War Scepter
Blade of Ali Baba
Gull
Battle Staff of Teleportation
+x to All Skills
+x to battlecommand
+x to battleorders
+x to battlecry
Level x Teleport [x/x Charges]
+x% Better Chance of Getting Magic Items
Off-Hand-SwapAncients' Pledge Targe
Spirit Sacred Targe1
Rhyme Targe
Moser's Blessed Circle
Lidless Wall
+x to All Skills
+x to Paladin Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x Life
+x Mana
X Resist +x%
+x% Better Chance of Getting Magic Items
HelmetsHarlequin Crest
Crown of Ages
Rockstopper
Peasant Crown
Lore
Tal Rasha's
Rare Diadem
Resistance Mask
Magic Find Mask
+x to All Skills
+x to Paladin Skills
+x% Faster Cast Rate

+x% Faster Hit Recovery
+x Life
+x Mana
X Resist +x%
Damage Reduced by x%
+x% Better Chance of Getting Magic Items
Body ArmorsEnigma
Skin of the Vipermagi
Skullder's Ire
Principle
Smoke
Stealth
Magic Find Gothic Plate
+x to All Skills
+x% Faster Cast Rate

+x% Faster Hit Recovery
+x Life
X Resist +x%
+x% Better Chance of Getting Magic Items
GlovesMagefist
Chance Guards
Bloodfist
Trang-Oul's Claws
Garnet Gloves of Fortune
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x Life
Resist +x%
+x% Better Chance of Getting Magic Items
BeltsArachnid Mesh
Verdungo's Hearty Cord
Thundergod's Vigor
Goldwrap
Nightsmoke
Immortal King's Detail
Rare Belt
+x to All Skills
+x% Faster Cast Rate
+x% Faster Hit Recovery
+x Life
Resist +x%
+x% Better Chance of Getting Magic Items
BootsWaterwalk
Sandstorm Trek
War Traveler
Aldur's Advance
Rare Boots
+x % Faster Run / Walk
+x% Faster Hit Recovery
X Resist +x%
+x Life
+x% Better Chance of Getting Magic Items
AmuletsMara's Kaleidoscope
Seraph's Hymn
Telling of Beads
Caster Crafted Amulet
+x to All Skills
+x To Paladin Skills
+x% Faster Cast Rate

+x Life
+x to Attribute
All Resistances +x
X Resist +x%
+x% Better Chance of Getting Magic Items
RingsThe Stone of Jordan
Bul-Kathos' Wedding Band
Nagelring
Nature's Peace2
Dwarf Star
Wisp Projector
Rare Ring
Fortuitous Ring of Fortune
+x to All Skills
+x% Faster Cast Rate
+x Life
+x Mana
+x to Attribute
All Resistances +x
X Resist +x%
+x% Better Chance of Getting Magic Items
CharmsGrand Charm
Large Charm
Small Charm
+x to Combat Skills [Paladin Only]
+x % Faster Run / Walk
+x% Faster Hit Recovery
+x Life
X Resist +x%
+x to Attribute
+x% Better Chance of Getting Magic Items
Unique CharmsGheeds Fortune
Hellfiretorch (Paladin)
Annihilus
+x to All Skills
+x to Paladin Skill Levels
+x to all Attributes
All Resistances +x
x% Better Chance of Getting Magic Items
Reduces all Vendor Prices x%

Farming Spots

The areas below are well suited for this build to farm efficiently. While this build can also farm other areas, we’ve selected these specific areas to make the most use of the build’s strengths. Please take special note of the danger level, clear speed, item types, and Immunities that define these areas.

Anything that has a in the "Starter" column can be farmed with the Starter Variant.
While there are other Farming Spots in the game, some Builds struggle to efficiently farm those Areas. This may be because the Monsters in the Area are Immune to your primary Damage type, or the Build lacks mobility to quickly progress to its objectives.

Act 1:

AreaStarterDangerRewardsImmunities
The Countess
(Forgotten Tower Level 5)
MediumRunes
Key of Terror
Fire, Cold
The PitMediumAll item types
Max Area Level
Leveling
Fire, Lightning, Cold
Andariel
(Catacombs Level 4)
LowUniques
Sets
Jewelry
The Secret Cow LevelMediumRunes
Runeword Bases
Charms / Gems / Jewels

Act 2:

AreaStarterDangerRewardsImmunities
Arcane Sanctuary
(Specters/Super Chests)
-MediumRunes
Charms / Gems / Jewels
Jewelry
Physical, Fire, Cold
Summoner
(Arcane Sanctuary)
-LowKey of Hate

Act 3:

AreaStarterDangerRewardsImmunities
TravincalHighGearing
Runes
Charms / Gems / Jewels
Gold
Fire, Lightning, Cold
Mephisto
(Durance of Hate Level 3)
MediumUniques
Sets

Act 4:

AreaStarterDangerRewardsImmunities
City of the Damned-HighAll item typesFire, Lightning, Cold
River of FlameHighAll item types
Max Area Level
Leveling
Fire, Lightning, Cold, Poison
Chaos SanctuaryHighAll item types
Max Area Level
Leveling
Fire, Lightning, Cold
Diablo
(Chaos Sanctuary)
MediumUniques
Sets
Leveling (Level 97-99)

Act 5:

AreaStarterDangerRewardsImmunities
Eldritch the Rectifier
(Frigid Highland)
LowGearing
Gold
Leveling
Cold
Shenk the Overseer
(Bloody Foothills)
MediumGearing
Gold
Leveling
Cold
Drifter Cavern-HighAll item typesFire, Lightning, Cold
Nihlathak
(Halls of Vaught)
-HighKey of Destruction
Leveling
(Level 97-99)
Fire, Lightning, Cold or none
(Depends on his Affixes)
Worldstone Keep / Throne of Destruction-HighAll item types
Max Area Level
Leveling
Physical, Magic, Fire, Lightning, Cold, Poison
(Depends on monster spawns)
Baal / Waves
(Worldstone Chamber /
Throne of Destruction)
-HighUniques
Sets
Max Area Level
Leveling
(Baal for Level 97-99)
Magic, Fire, Cold, Poison
(on Waves)

Mercenary

Your Mercenary can serve an incredibly important role to the overall success of your build. Whether it’s serving as a front line tank, bringing a pivotal Aura to your arsenal, or employing Physical Damage to kill monsters with an Immunity to your skillset.

Act 2 Desert Mercenary
The Act 2 Desert Mercenary can be hired from Greiz.
He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. 
Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. The Auras available are based on what difficulty you hire the Mercenary from.

Holy Freeze Insight

Insight, Holy Freeze
We recommend using the Holy Freeze Aura version, as it provides us with a large amount of Crowd Control. Since we are not relying on the Mercenary dealing damage, and we don’t benefit from the Physical Damage increase of the Might Aura.
Insight provides us with a large amount of Mana Regeneration through the Meditation Aura.

Gear Progression

Early-GameMid-GameEnd-Game
Insight
(any Polearm)
Insight
(Elite Polearm)
Insight Thresher
Smoke
(Any Body Armor)
Treachery
(Any Body Armor)
Fortitude
(Body Armor, 700++ Base Defense)
Any Helmet
with Resistance / Life
Tal Rasha's Horadric CrestAndariel’s Visage
(preferably Ethereal)


The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. To help survive various scenarios, remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your belt. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions.

If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. This does come with an increasing cost, capping at 50,000 Gold. So keep that in mind and decide if the Mercenary is currently worth the cost.

Playstyle

General:

  • Prior to combat, cast Holy Shield.
  • Use Vigor any time that you are either in town, moving without Teleport, to helping your party move around.
  • After the distance gap is closed, switch to the Concentration Aura and start casting Blessed Hammer so they can pass through the mobs dealing Magic Damage.
  • Try not to be too close to walls, the hammers disappear upon hitting them. Also try to avoid killing mobs over an edge if possible as they don't drop items.
  • Against dangerous or numerous enemies, you can create a “hammer field” around an area for the mobs to walk through. Keep a bit of distance while both casting and maneuvering back and forth kiting the monsters into their doom. 
  • In the early game, you can use Salvation against monsters that use Conviction to keep you and your allies' Resistances up.
  • When you have negative effects on you or your party, you can briefly switch to Cleansing to remove them.
  • If you are using Redemption, weave it in and out when Mana and Life are needed after a big fight with lots of monster bodies on the ground. 

Immunities:

  • Use Holy Bolt to fight against Undead Magic Immune enemies.

Late-Game:

  • At the beginning of each run, buff yourself by swapping to Call to Arms and cast Battle Command 2 times, Battle Orders, determine which Weapon Swap gives the higher Skill Level for Holy Shield, then cast it. Make sure that these buffs stay active all the time, they are essential to your survivability. 
  • Use Teleport from Enigma to close the gap between you and your enemies or just "Telestomp" them. Get a Staff of Teleportation Teleport staff and use Charge and Vigor to position yourself.

Breakpoints

For more information on the mechanics involved, check out our in-depth Resource: Breakpoints.

All builds rely on specific Breakpoints for effectiveness throughout the game. Meeting Breakpoints for Cast Rate, Hit Recovery, and Block Rate increases the rate of casting spells, recovering from big Damage, and block by 1 Frame per Breakpoint.

Faster Cast Rate (FCR)
Faster Cast Rate controls how fast our Character casts Spells. In this build we aim for 75% Faster Cast Rate, which is achieved with the suggested gear. Faster Cast Rate only controls the animation speed of the Character, and not any internal or global Cooldowns your spells have.

Cast Rate Breakpoints

Increased Attack Speed (IAS)
We do not target a specific Attack Speed Breakpoint. We do not rely on attacks to deal Damage.

Faster Hit Recovery (FHR)
Faster Hit Recovery controls how fast our Character finishes the Hit Recovery animation. In this build, we aim for 48% Faster Hit Recovery, which is achieved with the suggested gear and Charms.

Hit Recovery Breakpoints

Faster Block Rate (FBR)
Faster Block Rate controls how fast our Block Animation finishes after a successful Block. In this build, we do not target a specific Block Rate Breakpoint. Holy Shield provides enough Faster Block Rate through a hidden mechanic.

Block Rate Breakpoints

Faster Run Walk (FRW)
There are no Breakpoints for Faster Run / Walk. With the recommended gear, you reach 70% Faster Run / Walk. Vigor provides additional movement speed while active.

Hardcore

For all Hardcore gameplay, your primary concern is increasing your Resistances, Damage Reduction, Chance to Block and Life pool. This can mean sacrificing overall power Level for a more secure playstyle.
This build is Hardcore viable. If you are unaccustomed to this playstyle, we recommend trying this build on Softcore to gain experience on how to successfully pilot it.


Build Variants

Starter

Setup
The Starter Variant of the Blessed Hammer Paladin relies heavily on Skills and Faster Cast Rate for it to deal its damage. Lore, Stealth, Spirit Crystal Sword, and Spirit Targe are easily obtainable sources of these stats. Life, Resistances, and Faster Hit Recovery are also great stats to help your starter setup.

Mercenary
To keep your Mercenary alive, equip him with a Body Armor and Helmet which provide Resistances and Life. Insight is a pretty easy Runeword to find and farm that gives a great amount of damage and Quality of Life with Meditation. Hire the Holy Freeze Aura Mercenary to gain extra Crowd Control.

Skills
The Starter Variant of the Blessed Hammer Paladin generally utilizes the following Skills:

Put 1 Skill Point into each of the following Skills:
1. Holy Bolt
2. Charge
3. Smite
4. Cleansing
5. Redemption
6. Salvation
7. Fanaticism

Max out the following Skills in order of priority:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Attributes
In this build we allocate enough Stat Points to Strength and Dexterity to equip all of our gear. Put remaining Stat Points into Vitality.

Standard

Setup
This is the Standard Blessed Hammer Paladin. The 75% or 125% Faster Cast Rate are important for the function of this Setup. Items for 125% include Spirit Sacred Targe and a Rare Ring instead of Herald of Zakarum and Fortuitous Ring of Fortune. This setup is very well-rounded for speed, survivability, and damage.

Mercenary
We use Insight Giant Thresher to keep our Mana Pool full from Meditation. Holy Freeze Aura from him is great for Crowd Control. Andariel's Visage and Fortitude Sacred Armor fill in everything else you need from damage to survivability.

Skills
The Blessed Hammer Paladin generally utilizes the following Skills:

Put 1 Point into each of the following Skills:
1. Holy Bolt
2. Charge
3. Smite
4. Cleansing
5. Redemption
6. Salvation
7. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate as many Stat Points to Strength as we need to equip all of our gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

Magic Find

Setup
In this variant we are trying to squeeze out as much +x% Better Chance of Getting Magic Items (MF) as possible while being fast and agile at the expense of some damage. This means that Players 1 is the ideal for this setup while focusing Elite packs. In this example setup we focus on having the 125% FCR Breakpoint.

Our most important items for this variant are Wizardspike, Spirit Sacred Targe, and Arachnid Mesh.

Mercenary
Because we are going to be playing on lower player counts on this build, we want to stack +x% Better Chance of Getting Magic Items by using items such as Stealskull and Chains of Honor Sacred Armor on the Mercenary.

Skills
This Magic Find variant of the Blessed Hammer Paladin uses these Skills:

Put 1 Skill Point into each of the following Skills:
1. Holy Bolt
2. Charge
3. Smite
4. Cleansing
5. Redemption
6. Salvation
7. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate as many Stat Points to Strength as we need to equip all of our gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

Ubers

Setup
There can be many ways to build this hybrid Hdin, but here is an example. Remove all your standard Hdin items and put them in the stash.

Swap Guillaume's Face and Chains of Honor Archon Plate pieces with your Mercenary. All of these items can fit in your Stash to be used at any time.

Playstyle:

  • Use Fade from Treachery, this buff gives you 15% Damage Reduction and 60 to All resistances for 288 seconds. You can proc this for example on a fire next to the River of Flame Waypoint.
  • Use Smite to kill bosses and monsters with Physical Damage and your Blessed Hammer to kill trash mobs with Magic Damage.
  • Use Enigma to Teleport from place to place (you can store it inside your cube).

Mercenary
The Mercenary is using our Enigma and Harlequin Crest to store them while we are wearing his Guillaume's Face and Chains of Honor.
Note: Make the Mercenary's Chains of Honor in a non-Ethereal base.

Skills
Here is an example Skill Tree on how to build your Hybrid Hdin. Another option here is to add Skill Points into Resist Lightning for the passive Maximum Lightning Resist and only have 1 Skill Point into Fanaticism. One of your biggest threats is Uber Mephisto he has a level 20 Conviction.

Put 1 Skill Point into each of the following Skills:
1. Holy Shield
2. Holy Bolt
3. Charge
4. Smite
5. Cleansing
6. Redemption
7. Salvation

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Fanaticism


Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate as many Stat Points to Strength as we need to equip all of our gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

Hardcore

Setup
For Hardcore gameplay we prioritize having high over capped Resistances to maintain maximum Resistances when affected by hostile Conviction Auras.

We also want high Damage Reduction (47%) while maintaining 75% Faster Cast Rate and high + to Skills on gear. We also prioritize having Life over x% Better Chance of Getting Magic Items to reach a higher maximum Life.

Mercenary
We use Insight Giant Thresher to keep our Mana Pool full from Meditation. Holy Freeze Aura from him is great for Crowd Control. Andariel's Visage and Fortitude Sacred Armor fill in everything else you need from damage to survivability.

Skills
The Standard Hammerdin has a straight-forward Skill allocation.

Put 1 Skill Point into each of the following Skills:
1. Holy Bolt
2. Charge
3. Smite
4. Cleansing
5. Redemption
6. Salvation
7. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate as many Stat Points to Strength as we need to equip all of our gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

Holy Bolt

Setup
In this variant either use the same gear setup as the Standard variant of the Hdin or this 125% FCR build for more speed.

We also have Telekinesis on a Rare Ring allowing us to do things we wouldn't otherwise be able to do. Telekinesis allows you to pop seals in the Chaos Sanctuary, use Waypoints and pick up items from a distance.

Mercenary
We use Insight Giant Thresher to keep our Mana Pool full from Meditation. Holy Freeze Aura from him is great for Crowd Control. Andariel's Visage and Fortitude Sacred Armor fill in everything else you need from damage to survivability.

Skills
Take the Skill Points we would use in Holy Shield and put them into Holy Bolt instead. This helps with killing Undead Magic Immunes much faster.

Put 1 Skill Point into each of the following Skills:
1. Holy Shield
2. Charge
3. Smite
4. Cleansing
5. Redemption
6. Salvation
7. Fanaticism

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Bolt

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate as many Stat Points to Strength as we need to equip all of our gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.

High Investment

Setup
In the High Investment Variant of the Hdin, we use a Phoenix Sacred Targe to sustain our Mana and Life with Redemption and increase our Maximum Fire and Lightning Resistances. We target the 75% Faster Cast Rate Breakpoint while having 48% Faster Hit Recovery.

Mercenary
Another big change with this build is having an Act 1 Mercenary with Ice Hydra Bow. We no longer need Insight from an Act 2 Mercenary for our Mana sustain due to the use of Phoenix Sacred Targe. However we still get the benefit of Holy Freeze Aura, which is great for Crowd Control, from the Ice Hydra Bow. Vampire Gaze and Treachery Archon Plate fill in everything else you need from damage to survivability.

Skills
The High Investment Blessed Hammer Paladin generally utilizes the following Skills:

Put 1 Point into each of the following Skills:
1. Holy Bolt
2. Charge
3. Smite
4. Cleansing
5. Salvation
6. Fanaticism
7. ResistLightning
(2 Points for passive bonus)

Max out the following Skills in this order:
1. Blessed Hammer
2. Blessed Aim
3. Concentration
4. Vigor
5. Holy Shield

Use the Scroll Bar to see Skill Point Progression

Attributes
In this build we allocate as many Stat Points to Strength as we need to equip all of our gear. Put enough points into Dexterity to maintain 75% Chance to Block with Holy Shield active. Remaining Stat Points go into Vitality.


Video Guide


Mechanics

Blessed Hammer

  • The speed of this Skill is based on Cast Rate.
  • Summons a magic hammer that rotates in a widening spiral, originating at ~9 o'clock above the Character, in a clockwise fashion.
  • The hammer disappears after ~860o of rotation (2.4 rotations).
  • The hammer pierces any targets, and continue to fly until they disappear.
  • Hammers cannot pierce solid objects, and will stop their spiral upon impact.
  • The Aura concentration applies half of it's +xx% Damage (rounded down) to the hammer's Magic Damage.
  • Hammers deal 150% of their damage to Undead and Demons, even though the Skill only mentions Undead.
  • Mana Cost Scaling: 4.75 + 0.25 * sLVL
Scaling
Skill Level1-89-1617-2223-28>28
Min Magic Damage8 * slvl + 410 * slvl - 1212 * slvl - 4413 * slvl - 6614 * slvl - 94
Max Magic Damage8 * slvl + 810 * slvl - 812 * slvl - 4013 * slvl - 6214 * slvl - 90
Synergies
  • Synergies add +% Magic Damage = 14 * (blessedaim.blvl + vigor.blvl)

Holy Bolt

  • The speed of this Skill is based on Cast Rate.
  • Launches a bolt that only collides with Partied Characters and units, or Undead hostile targets.
    • Partied Units (Including Undead): Replenishes Life on collision.
    • Hostile Undead: Deals Magic Damage on collision.
  • The bolt pierces ineligible targets, but dissipates when colliding with an eligible target.
  • Damage to Undead ignores any Magic Resistance as if the monster had 0% Magic Resistance for damage calculation purposes.
  • Mana Cost Scaling: 1.9375 + 0.0625 * sLVL
Scaling
Skill Level1-89-1617-2223-28>28
Min Magic Damage8 * slvl10 * slvl - 1613 * slvl - 6416 * slvl - 13020 * slvl - 242
Max Magic Damage8 * slvl + 811 * slvl - 1615 * slvl - 8018 * slvl - 14623 * slvl - 286
Min Life Healed2 * sLVL - 1
Max Life Healed4 * sLVL + 2
Synergies
  • Synergies add +% Magic Damage = 50 * (blessedhammer.blvl + fistoftheheavens.blvl)
  • Synergies add +% Life Healed = 15 * prayer.blvl

Smite

  • The speed of this Skill is based on Increased Attack Speed.
  • Attacks a target with the equipped Shield, which always hits and cannot be blocked. The target will be Knocked Back is eligible.
  • The attack uses the Shield's Damage as the base, instead of any equipped Weapon.
    • Weapon Durability, Range Adder, and Weapon Speed are used for the attack.
  • Base Damage is the total of Shield Damage, holyshield Damage, and sources of Damage + (i.e. grief).
  • Bonus +xx% Damage is the total from smite, Auras / Buffs with +xx% Damage, and non-Weapon +xx% Damage from gear.
  • All Attack Modifiers apply to smite except:
    • Any on Weapon Damage, or Modifier.
    • +xx Min / Max Damage
    • +xx% Damage to Undead
    • +xx% Damage to Demons
    • Critical Strike
    • Deadly Strike
    • Magic / Fire / Lighting / Cold / Poison Damage
    • +xx% Life Stolen per hit
    • +xx% Mana Stolen per hit
  • lifetap allows smite to Replenish Life.
  • Mana Cost: 2
Scaling
Skill Level1-89-1617-2223-28>28
+xx% Damage15 * sLVL
Stun Lengthmin(0.2 * sLVL + 0.4 , 10)

Summary

  • Keep your Holy Shield buff up at all times! Battle Command and Battle Orders are also important if you have crafted a Call to Arms War Scepter.
  • Whenever casting Blessed Hammer make sure Concentration is on to deal maximum damage.
  • Put enough Stat Points into Strength to wear your gear and enough Dexterity for max Chance to Block (75%). The remaining Stat Points go into Vitality.
  • Position yourself well during combat using kiting, "telestomping," and "hammer fields" to take down your enemy. Pay attention to the enemy’s positioning, Elite Affixes, and Auras.
  • Use Holy Bolt against Undead Magic Immune monsters.
  • Insight Mercenary solves your Mana problems.
  • Have fun!

Guide by BTNeandertha1

We hope you enjoy this build! It can be very fun and very rewarding especially once you get practiced with it. There is nothing like destroying monsters with good positioning and kiting them through your freshly made hammer fields!

Good luck!